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Inc.
January 2009
Nitasha Tiku
Update Linden Lab is still going through some real-world growing pains. mark for My Articles similar articles
The Motley Fool
September 25, 2008
Tim Beyers
An Unreal Financial Crisis You know it's bad when economic woes extend to the virtual world. mark for My Articles similar articles
Entrepreneur
March 2007
Sara Wilson
Unreal World The creator of today's hottest virtual land offers a glimpse into his reality. mark for My Articles similar articles
CFO
October 1, 2007
Alan Rappeport
Second Life's John Zdanowski The CFO of Second Life explains what the online virtual world is all about, and how his real-world company measures and rewards employee performance with the Love Machine. mark for My Articles similar articles
Scientific American
July 2009
Michael Tennesen
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions mark for My Articles similar articles
AskMen.com
Phil Helm
5 Things You Didn't Know About Second Life Maybe you've tried and liked Second Life and maybe you haven't; either way there are surely a few things about the virtual world that may surprise you. mark for My Articles similar articles
Wired
July 24, 2007
Frank Rose
How Madison Avenue Is Wasting Millions on a Deserted Second Life More and more people are leaving this virtual world, leaving advertisers and big name companies behind. mark for My Articles similar articles
InternetNews
April 3, 2008
IBM Readies Second Life For Enterprise IBM said on Wednesday it would become the first company to host private regions of the virtual world Second Life on its own computer servers. mark for My Articles similar articles
Search Engine Watch
December 4, 2010
Avril Korman
The Revenue Stream: or, "You gonna pay for that porn, boy?" How Second Life is potentially changing how it makes money via content (or at least trying to fool people into thinking they are). mark for My Articles similar articles
BusinessWeek
May 1, 2006
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice. mark for My Articles similar articles
BusinessWeek
May 1, 2006
The Online Universe: An Old Fogey's Guide Here's a primer on the strange new world of online gaming. mark for My Articles similar articles
InternetNews
April 2, 2008
Avatars at House Hearing on Virtual World Second Life and censorship discussed on Capitol Hill. mark for My Articles similar articles
InternetNews
January 8, 2007
Sean Michael Kerner
SecondLife Goes Open Source (Sort of) Second Life, which enables users to participate in a virtual world through the use of avatars, is now providing a version of its viewer application under the GPL version 2 license. mark for My Articles similar articles
InternetNews
October 9, 2006
David Needle
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world. mark for My Articles similar articles
The Motley Fool
October 24, 2008
Tim Beyers
One Disruptive Growth Company Cash. Lots of cold, hard moola is making its way into online virtual worlds. Media companies and venture capital firms have pumped $493 million into Second Life wannabes during 2008. mark for My Articles similar articles
Entrepreneur
November 2007
Heather Clancy
Starting Your Business' Second Life Need to breathe some life into your business? Going virtual can open up a whole new world. mark for My Articles similar articles
IndustryWeek
June 1, 2007
Jill Jusko
Virtually Everywhere: UGS In Second Life UGS launches presence on Second Life virtual world. mark for My Articles similar articles
InternetNews
October 12, 2007
Susan Kuchinskas
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. mark for My Articles similar articles
PC World
October 2, 2006
Mark Wallace
The Future of You Think the Net has changed your life? Wait until it becomes an immersive 3D environment. mark for My Articles similar articles
Insurance & Technology
February 1, 2007
Katherine Burger
The Buzz About Linden Lab's Second Life Raises Possibilities for Insurance Companies The media buzz about Linden Lab's Second Life online digital world raises commerce and customer possibilities for insurance companies and other financial institutions. mark for My Articles similar articles
Inc.
February 2007
Michael Fitzgerald
How I Did It: Philip Rosedale, CEO, Linden Lab "Second Life was just unfundable," says the man who dreamed up this virtual world. Funny how things change when you give people the ability to fly. Now everyone, including businesses of all sizes, wants a piece. mark for My Articles similar articles
InternetNews
November 24, 2006
Michael Hickins
Get a Life: Enterprises Eye Potential For Second Life Enterprises are dipping their toes in the waters of virtual worlds, but may have to wait to see the benefits. mark for My Articles similar articles
Insurance & Technology
April 4, 2007
Nathan Conz
Breaking New Ground Unitrin Direct heads into uncharted territory by establishing a virtual presence in Second Life to court Web-savvy consumers. The move makes the carrier the first auto insurance company to own a building in the Second Life realm. mark for My Articles similar articles
BusinessWeek
May 1, 2006
Virtual Land, Real Money Second Life is an online world where a savvy avatar can make a bundle. Its best known "land" developer explains how. mark for My Articles similar articles
BusinessWeek
May 1, 2006
Virtual Worlds, Virtual Economies An economist talks about how online games can blur the line between fantasy and reality. mark for My Articles similar articles
PC World
May 21, 2007
Dan Tynan
Traveling the Web's Third Dimension My avatar, my self: Second Life shows us the future of the 3D Web. mark for My Articles similar articles
The Motley Fool
July 9, 2008
Anders Bylund
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other. mark for My Articles similar articles
Wall Street & Technology
December 17, 2007
Melanie Rodier
Saxo Bank CEO Says Second Life is Good for Communications and Fun Although it is still too early to tell how companies ultimately will leverage Second Life to gain strategic business advantage, the financial services industry continues to expand in the virtual world as it grows more and more popular. mark for My Articles similar articles
InternetNews
October 11, 2006
David Needle
Sun Finds a Home in Second Life Sun Microsystems plans to invest in virtual world pavilion as a site for developers. mark for My Articles similar articles
Search Engine Watch
November 6, 2010
Avril Korman
The Second Life Tinfoil Hat Theory Part 5: A Skylight Suddenly Appears (But Search is Still Broken.) Why has Linden Lab developed a browser based viewer for Second Life? mark for My Articles similar articles
Fast Company
October 2008
Arianne Cohen
The Second Life of Second Life Joni West's firm, This Second Marketing, has become a leader in shepherding name-brand companies back to the virtual world. mark for My Articles similar articles
Wired
June 2006
Daniel Gross
The Other Fed Chief Philip Rosedale is the founder and CEO of Linden Lab. But he prefers to think of himself as the Federal Reserve chair of Second Life, the popular online role-playing world Linden Lab operates. mark for My Articles similar articles
The Motley Fool
October 3, 2007
Tim Beyers
Barry Diller Needs a Second Life InterActiveCorp may make a good match for Second Life, offering the virtual inhabitants Ticketmaster, LendingTree, Citysearch, Match.com, and other online services. mark for My Articles similar articles
Inc.
February 2007
Michael Fitzgerald
Does Your Business Need a Second Life? Why are companies like Toyota and Dell and Starwood Hotels getting immersed in Second Life. mark for My Articles similar articles
CIO
February 1, 2007
Margaret Locher
Targeting Customers in Second Life If you're trying to help your company or your customers market products or services in Second Life, where more than 84 million real-world dollars changed hands in 2006, beware: Old-world advertising wisdom won't play. mark for My Articles similar articles
BusinessWeek
August 13, 2007
Aili McConnon
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another. mark for My Articles similar articles
Search Engine Watch
October 30, 2010
Avril Korman
Second Life Tinfoil Hat Theory, Part 4: Who Do You Want to be Today? How display names crossed the line real life/Second Life barrier mark for My Articles similar articles
U.S. Banker
April 2007
Rebecca Sausner
Experimental Marketing: ABN Amro Decides To Get a (Second) Life Three-dimensional, virtual communities are all the rage at many mainstream firms, but so far only ABN Amro has bought prime real estate at Second Life. mark for My Articles similar articles
Wired
October 2006
Wired Travel Guide: Second Life Second Life is a world of endless reinvention where you can change your shape, your sex, even your species as easily as you might slip into a pair of shoes back home. mark for My Articles similar articles
Search Engine Watch
October 9, 2010
Avril Korman
Losing the Plot In Second Life? A Tinfoil Hat Theory About Linden Labs An unsubstantiated theory about Linden Labs & their virtual world platform mark for My Articles similar articles
Search Engine Watch
July 17, 2010
Avril Korman
Sex, Money, Fame & Glamour in Second Life Second Life allows users to do things that would be physically impossible, logistically difficult, and/or financially prohibitive in real life, so people can explore these ideas safely, with little to no restriction on their creativity. mark for My Articles similar articles
Knowledge@Wharton
September 24, 2003
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. mark for My Articles similar articles
Search Engine Watch
October 2, 2010
Jonathan Allen
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. mark for My Articles similar articles
PC Magazine
May 17, 2006
Shawn Elliott
Escort Mission Massively multiplayer online games have attracted a new class of character: virtual call girls... 10 most popular PSP games... Computer equipment found on the auction block... Retro mod for your computer... mark for My Articles similar articles
BusinessWeek
November 20, 2006
Steve Hamm
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. mark for My Articles similar articles
Search Engine Watch
March 11, 2011
Avril Korman
The Hydra: Privacy Problems Expand as Linden Lab Play Catch-up How the Lab's refusal to deal with overall issues of privacy in Second Life has come back to haunt them. mark for My Articles similar articles
Search Engine Watch
January 29, 2011
Avril Korman
Beast Wars: The Bunny People vs. The Horse People A Second Life dispute over breedable virtual creatures might sound silly, but it has some very high stakes and involves some very serious money. mark for My Articles similar articles
CRM
March 1, 2007
Jessica Sebor
Material Living in a Virtual World Companies are looking to take a piece of Second Life's digital pie because of its explosive membership, but will this move prove virtually insignificant? mark for My Articles similar articles
T.H.E. Journal
January 2009
John K. Waters
A 'Second Life' For Educators Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources. mark for My Articles similar articles
Information Today
July 14, 2008
Lori Bell
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. mark for My Articles similar articles