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Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. |
Inc. January 2009 Nitasha Tiku |
Update Linden Lab is still going through some real-world growing pains. |
Reason June 2008 Wagner James Au |
Virtually Free The garish, skyscraper-sized billboards that subscribers to Second Life had learned to tolerate as part of their three-dimensional landscape are no more. |
InternetNews December 11, 2009 |
Feds Cite Child Safety Hazards on Virtual Worlds Agency releases report detailing shortcomings in online child safety mechanisms |
PC Magazine August 29, 2007 John R. Quain |
Virtual Life, Real Crime? As a crime wave sweeps Second Life, adherents are looking for answers. |
InternetNews April 2, 2008 |
Avatars at House Hearing on Virtual World Second Life and censorship discussed on Capitol Hill. |
Wired April 2006 Chris Suellentrop |
Global Gaming Crackdown How governments from Beijing to the Beltway could shackle your freedom. |
Information Today July 14, 2008 Lori Bell |
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. |
BusinessWeek November 20, 2006 Steve Hamm |
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. |
IEEE Spectrum June 2011 Bailenson & Blascovich |
Virtual Reality and Social Networks Will Be a Powerful Combination Avatars will make social networks seductive |
BusinessWeek May 1, 2006 |
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice. |
The Motley Fool September 25, 2008 Tim Beyers |
An Unreal Financial Crisis You know it's bad when economic woes extend to the virtual world. |
Entrepreneur March 2007 Sara Wilson |
Unreal World The creator of today's hottest virtual land offers a glimpse into his reality. |
BusinessWeek May 1, 2006 |
Virtual Worlds, Virtual Economies An economist talks about how online games can blur the line between fantasy and reality. |
BusinessWeek May 1, 2006 |
Virtual Land, Real Money Second Life is an online world where a savvy avatar can make a bundle. Its best known "land" developer explains how. |
InternetNews October 12, 2007 Susan Kuchinskas |
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. |
The Motley Fool July 9, 2008 Anders Bylund |
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other. |
Insurance & Technology February 1, 2007 Katherine Burger |
The Buzz About Linden Lab's Second Life Raises Possibilities for Insurance Companies The media buzz about Linden Lab's Second Life online digital world raises commerce and customer possibilities for insurance companies and other financial institutions. |
CRM March 1, 2007 Jessica Sebor |
Material Living in a Virtual World Companies are looking to take a piece of Second Life's digital pie because of its explosive membership, but will this move prove virtually insignificant? |
InternetNews October 9, 2006 David Needle |
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world. |
Fast Company July 2009 Michael Fitzgerald |
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. |
PC Magazine June 20, 2007 Brian Heater |
Q&A Brian Shuster Red Light Center The founder of Utherverse talks about creating the controversial Red Light Center, the red-light-district version of Second Life. |
InternetNews April 3, 2008 |
IBM Readies Second Life For Enterprise IBM said on Wednesday it would become the first company to host private regions of the virtual world Second Life on its own computer servers. |
Entrepreneur November 2007 Heather Clancy |
Starting Your Business' Second Life Need to breathe some life into your business? Going virtual can open up a whole new world. |
Entrepreneur January 2007 Karen E. Spaeder |
Personal Touch Avatars let your customers spread the word about you. |
T.H.E. Journal January 2009 John K. Waters |
A 'Second Life' For Educators Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources. |
Wired July 24, 2007 Frank Rose |
How Madison Avenue Is Wasting Millions on a Deserted Second Life More and more people are leaving this virtual world, leaving advertisers and big name companies behind. |
Information Today April 30, 2007 |
NOAA Lab Opens 3-D Earth Site in Second Life The National Oceanic & Atmospheric Administration has developed a government-sponsored earth science "island" in the rapidly growing online world of Second Life. |
The Motley Fool October 24, 2008 Tim Beyers |
One Disruptive Growth Company Cash. Lots of cold, hard moola is making its way into online virtual worlds. Media companies and venture capital firms have pumped $493 million into Second Life wannabes during 2008. |
PC Magazine October 28, 2003 Dan Costa |
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. |
CFO October 1, 2007 Alan Rappeport |
Second Life's John Zdanowski The CFO of Second Life explains what the online virtual world is all about, and how his real-world company measures and rewards employee performance with the Love Machine. |
IEEE Spectrum October 2010 Mark Anderson |
The End of Gold Farming? Real-world laborers make real-world money in virtual worlds. But maybe not for long |
BusinessWeek May 1, 2006 |
The Online Universe: An Old Fogey's Guide Here's a primer on the strange new world of online gaming. |
The Motley Fool December 14, 2006 Jack Uldrich |
IBM's Mid-"Life" Crisis The company's move into the virtual reality of "Second Life" is an innovative one. |
Science News June 2, 2007 |
Science Safari: NOAA's Virtual World Players of the virtual reality game Second Life can now soar through a virtual hurricane at NOAA's new site. |
InternetNews November 24, 2006 Michael Hickins |
Get a Life: Enterprises Eye Potential For Second Life Enterprises are dipping their toes in the waters of virtual worlds, but may have to wait to see the benefits. |
The Motley Fool September 3, 2008 Tim Beyers |
How Did Facebook Do That? Virtual gifts -- those little $1 on-screen doo-dads you can give to your friends -- may be producing $34.5 million in annual revenue for the social-networking superstar. |
BusinessWeek May 1, 2006 Robert D. Hof |
It's Not All Fun And Games Companies are also starting to use virtual worlds as alternate offices in which colleagues and partners can meet and view materials that the Web isn't rich enough to display well. |
InternetNews January 8, 2007 Sean Michael Kerner |
SecondLife Goes Open Source (Sort of) Second Life, which enables users to participate in a virtual world through the use of avatars, is now providing a version of its viewer application under the GPL version 2 license. |
The Motley Fool January 12, 2007 Jack Uldrich |
Prepare for the Virtualetes Wii-like gaming consoles and virtual reality technologies are only going to improve with time. Virtual-reality video gaming will be a huge business. |
Technology Research News July 30, 2003 Eric Smalley |
VR accommodates reality Virtual reality systems could use a bigger dose of reality to cure their tendency to leave users empty-handed. A system that makes real objects players in virtual environments creates a hands-on experience. |
PC World January 29, 2007 Julian Dibbel |
Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot. |
Inc. May 2009 April Joyner |
Sales & Marketing: Nice Meeting Your Avatar Industry trade shows go virtual. |
Fast Company October 2008 Arianne Cohen |
The Second Life of Second Life Joni West's firm, This Second Marketing, has become a leader in shepherding name-brand companies back to the virtual world. |
InternetNews February 2, 2006 Paul Shread |
Virtual Replication Made Easy Virtual server replication may soon get easier, thanks to NSI Software's Double-Take for Virtual Systems. |
Reason February 2007 Jesse Walker |
Sim Pickings A former chairman of the Joint Economic Committee noted that "there is a concern that the IRS might step forward with regulations that start taxing transactions that occur within virtual economies." |
Insurance & Technology April 4, 2007 Nathan Conz |
Breaking New Ground Unitrin Direct heads into uncharted territory by establishing a virtual presence in Second Life to court Web-savvy consumers. The move makes the carrier the first auto insurance company to own a building in the Second Life realm. |
The Motley Fool March 22, 2005 Seth Jayson |
Microsoft Redefines Cheating How do you stop gamers from using real-world bucks to tip the game? Why stop it at all? If Microsoft and its content partners such as Electronic Arts and Activision can capture -- or better yet, nurture -- this multimillion-dollar market, shareholders should see some real rewards. |
Search Engine Watch October 2, 2010 Jonathan Allen |
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. |
PC Magazine April 4, 2007 Jim Louderback |
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game. |