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BusinessWeek May 1, 2006 |
Virtual Land, Real Money Second Life is an online world where a savvy avatar can make a bundle. Its best known "land" developer explains how. |
BusinessWeek May 1, 2006 |
The Online Universe: An Old Fogey's Guide Here's a primer on the strange new world of online gaming. |
Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. |
Wired July 24, 2007 Frank Rose |
How Madison Avenue Is Wasting Millions on a Deserted Second Life More and more people are leaving this virtual world, leaving advertisers and big name companies behind. |
BusinessWeek November 20, 2006 Steve Hamm |
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. |
InternetNews April 2, 2008 |
Avatars at House Hearing on Virtual World Second Life and censorship discussed on Capitol Hill. |
Search Engine Watch October 2, 2010 Jonathan Allen |
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. |
BusinessWeek May 1, 2006 Robert D. Hof |
It's Not All Fun And Games Companies are also starting to use virtual worlds as alternate offices in which colleagues and partners can meet and view materials that the Web isn't rich enough to display well. |
PC World May 21, 2007 Dan Tynan |
Traveling the Web's Third Dimension My avatar, my self: Second Life shows us the future of the 3D Web. |
BusinessWeek August 13, 2007 Aili McConnon |
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another. |
BusinessWeek May 1, 2006 |
Virtual Worlds, Virtual Economies An economist talks about how online games can blur the line between fantasy and reality. |
Inc. January 2009 Nitasha Tiku |
Update Linden Lab is still going through some real-world growing pains. |
PC Magazine October 28, 2003 Dan Costa |
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. |
Scientific American July 2009 Michael Tennesen |
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions |
CFO October 1, 2007 Alan Rappeport |
Second Life's John Zdanowski The CFO of Second Life explains what the online virtual world is all about, and how his real-world company measures and rewards employee performance with the Love Machine. |
Reason June 2008 Wagner James Au |
Virtually Free The garish, skyscraper-sized billboards that subscribers to Second Life had learned to tolerate as part of their three-dimensional landscape are no more. |
PC World October 2, 2006 Mark Wallace |
The Future of You Think the Net has changed your life? Wait until it becomes an immersive 3D environment. |
T.H.E. Journal January 2009 John K. Waters |
A 'Second Life' For Educators Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources. |
IEEE Spectrum October 2010 Mark Anderson |
The End of Gold Farming? Real-world laborers make real-world money in virtual worlds. But maybe not for long |
AskMen.com Phil Helm |
5 Things You Didn't Know About Second Life Maybe you've tried and liked Second Life and maybe you haven't; either way there are surely a few things about the virtual world that may surprise you. |
PC World January 29, 2007 Julian Dibbel |
Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot. |
InternetNews November 24, 2006 Michael Hickins |
Get a Life: Enterprises Eye Potential For Second Life Enterprises are dipping their toes in the waters of virtual worlds, but may have to wait to see the benefits. |
IEEE Spectrum June 2011 Bailenson & Blascovich |
Virtual Reality and Social Networks Will Be a Powerful Combination Avatars will make social networks seductive |
CRM March 1, 2007 Jessica Sebor |
Material Living in a Virtual World Companies are looking to take a piece of Second Life's digital pie because of its explosive membership, but will this move prove virtually insignificant? |
Entrepreneur March 2007 Sara Wilson |
Unreal World The creator of today's hottest virtual land offers a glimpse into his reality. |
InternetNews October 12, 2007 Susan Kuchinskas |
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. |
InternetNews October 11, 2006 David Needle |
Sun Finds a Home in Second Life Sun Microsystems plans to invest in virtual world pavilion as a site for developers. |
InternetNews October 9, 2006 David Needle |
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world. |
The Motley Fool October 24, 2008 Tim Beyers |
One Disruptive Growth Company Cash. Lots of cold, hard moola is making its way into online virtual worlds. Media companies and venture capital firms have pumped $493 million into Second Life wannabes during 2008. |
Insurance & Technology February 1, 2007 Katherine Burger |
The Buzz About Linden Lab's Second Life Raises Possibilities for Insurance Companies The media buzz about Linden Lab's Second Life online digital world raises commerce and customer possibilities for insurance companies and other financial institutions. |
IEEE Spectrum January 2008 David Kushner |
Winner: Make Your Very Own Virtual World with OLIVE Forterra's OLIVE software makes the business of virtual-world environments real. |
The Motley Fool September 25, 2008 Tim Beyers |
An Unreal Financial Crisis You know it's bad when economic woes extend to the virtual world. |
IEEE Spectrum June 2012 Rachel Courtland |
Virtual Currency Gets Real Will Facebook Credits and other social scrip challenge government-backed currencies? |
Inc. February 2007 Michael Fitzgerald |
My Second Life Life For all its irritating clunkiness, Second Life is intriguing. |
Information Today July 14, 2008 Lori Bell |
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. |
Inc. February 2007 Michael Fitzgerald |
Does Your Business Need a Second Life? Why are companies like Toyota and Dell and Starwood Hotels getting immersed in Second Life. |
Wired February 2007 Mark Wallace |
A Second Life for MTV It used to be the last word in youth culture. Now MTV is more about reality shows than rock stars. Can a virtual world of 3-D avatars help the network get its groove back? |
U.S. Banker April 2007 Rebecca Sausner |
Experimental Marketing: ABN Amro Decides To Get a (Second) Life Three-dimensional, virtual communities are all the rage at many mainstream firms, but so far only ABN Amro has bought prime real estate at Second Life. |
T.H.E. Journal September 2006 Mikael Blaisdell |
Educational Gaming: All the Right MUVEs The use of computer simulations, or multi-user virtual environments (MUVEs), that appeal to students' love of video games has shown compelling educational benefits. |
National Defense May 2010 Austin Wright |
Airmen to Live Out Their Careers In Cyberspace Air Force officials anticipate a world in which every recruit receives an avatar upon joining the service. |
Inc. February 2007 Michael Fitzgerald |
How I Did It: Philip Rosedale, CEO, Linden Lab "Second Life was just unfundable," says the man who dreamed up this virtual world. Funny how things change when you give people the ability to fly. Now everyone, including businesses of all sizes, wants a piece. |
Inc. April 1, 2010 Max Chafkin |
The Case, and the Plan, for the Virtual Company How smart entrepreneurs are finding money and happiness in an office-free life. |
BusinessWeek March 26, 2007 Reena Jana |
The New Avatar In Town Korea's Nexon and others are edging onto Second Life's turf, using simplified features. |
Insurance & Technology April 4, 2007 Nathan Conz |
Breaking New Ground Unitrin Direct heads into uncharted territory by establishing a virtual presence in Second Life to court Web-savvy consumers. The move makes the carrier the first auto insurance company to own a building in the Second Life realm. |
Search Engine Watch December 19, 2010 Avril Korman |
Tis the Season to be Shopping: How Virtual Goods Are Impacting Holiday Shopping Culture E-cards to virtual meals - how virtual goods have changed in 15 years. |
Entrepreneur November 2007 Heather Clancy |
Starting Your Business' Second Life Need to breathe some life into your business? Going virtual can open up a whole new world. |
Fast Company July 2009 Michael Fitzgerald |
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. |
Wired April 2006 Chris Suellentrop |
Global Gaming Crackdown How governments from Beijing to the Beltway could shackle your freedom. |
PC Magazine November 29, 2006 John C. Dvorak |
Unreal Life? Get a Life When early online social-networking schemes appeared, I was skeptical about their usefulness. |
PC Magazine April 4, 2007 Jim Louderback |
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game. |