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Fast Company
July 2009
Michael Fitzgerald
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. mark for My Articles similar articles
The Motley Fool
July 14, 2011
Rick Aristotle Munarriz
SINA's Virtual Reality China's dot-com darling is reportedly ready to roll out virtual currency. mark for My Articles similar articles
IEEE Spectrum
June 2012
Rachel Courtland
Virtual Currency Gets Real Will Facebook Credits and other social scrip challenge government-backed currencies? mark for My Articles similar articles
Entrepreneur
February 2008
Amanda C. Kooser
Out of This World Opportunities abound in online gaming. mark for My Articles similar articles
Knowledge@Wharton
September 24, 2003
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. mark for My Articles similar articles
Fast Company
October 19, 2011
Christina Chaey
Social Gaming Summit Of the 62 million Americans who will log game time on a social network this year, some 10% will open their real-world wallets to buy virtual goods. mark for My Articles similar articles
InternetNews
August 20, 2009
Facebook Tests Branded Virtual, Real-World Gifts Facebook is expanding its efforts to turn its online Gift Shop into a money-making opportunity through sales of other companies' virtual - and potentially physical - goods. mark for My Articles similar articles
Information Today
July 14, 2008
Lori Bell
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. mark for My Articles similar articles
The Motley Fool
July 9, 2008
Anders Bylund
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other. mark for My Articles similar articles
Search Engine Watch
December 11, 2010
Avril Korman
Virtuality & Mortality: Who Owns The Online Content We Create After We Die? Laws beginning to recognize virtual property as part of estate planning. mark for My Articles similar articles
InternetNews
November 24, 2006
Michael Hickins
Get a Life: Enterprises Eye Potential For Second Life Enterprises are dipping their toes in the waters of virtual worlds, but may have to wait to see the benefits. mark for My Articles similar articles
InternetNews
October 12, 2007
Susan Kuchinskas
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. mark for My Articles similar articles
Inc.
January 2009
Nitasha Tiku
Update Linden Lab is still going through some real-world growing pains. mark for My Articles similar articles
The Motley Fool
September 3, 2008
Tim Beyers
How Did Facebook Do That? Virtual gifts -- those little $1 on-screen doo-dads you can give to your friends -- may be producing $34.5 million in annual revenue for the social-networking superstar. mark for My Articles similar articles
AskMen.com
Phil Helm
5 Things You Didn't Know About Second Life Maybe you've tried and liked Second Life and maybe you haven't; either way there are surely a few things about the virtual world that may surprise you. mark for My Articles similar articles
BusinessWeek
May 1, 2006
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice. mark for My Articles similar articles
The Motley Fool
November 22, 2010
Andrew Bond
Real Estate Is Still Booming Here Virtual real estate looks like a better investment than virtual games. mark for My Articles similar articles
InternetNews
October 9, 2006
David Needle
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world. mark for My Articles similar articles
BusinessWeek
March 26, 2007
Reena Jana
The New Avatar In Town Korea's Nexon and others are edging onto Second Life's turf, using simplified features. mark for My Articles similar articles
CFO
October 1, 2007
Alan Rappeport
Second Life's John Zdanowski The CFO of Second Life explains what the online virtual world is all about, and how his real-world company measures and rewards employee performance with the Love Machine. mark for My Articles similar articles
Search Engine Watch
July 3, 2010
Avril Korman
Virtuatecture in Second Life: What Makes a House a House? There is a strong architectural community within Second Life, largely populated by real life architects, interior and architectural designers, who are using SL to explore how architecture and design function within virtual and real world environments. mark for My Articles similar articles
BusinessWeek
February 25, 2010
Levy & Galante
Who Wants to Buy a Digital Elephant? Sales of virtual goods are taking off. And it's not just kids who are buying. mark for My Articles similar articles
BusinessWeek
August 13, 2007
Aili McConnon
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another. mark for My Articles similar articles
BusinessWeek
June 17, 2010
Joseph Galante
CrowdFlower's Virtual Pay for Digital Purchases Employment outfit CrowdFlower has a giant on-demand workforce that can choose to use fake compensation to buy fake offerings on social media sites. mark for My Articles similar articles
Search Engine Watch
December 19, 2010
Avril Korman
Tis the Season to be Shopping: How Virtual Goods Are Impacting Holiday Shopping Culture E-cards to virtual meals - how virtual goods have changed in 15 years. mark for My Articles similar articles
The Motley Fool
August 25, 2010
Manikandan Raman
How Can Disney Justify Higher Price for Playdom? Disney takes advantage of the growth in social gaming. mark for My Articles similar articles
The Motley Fool
August 9, 2010
Manikandan Raman
Consolidation Clouds Social Gaming Space Acquisitions are in the air. mark for My Articles similar articles
The Motley Fool
January 12, 2007
Jack Uldrich
Prepare for the Virtualetes Wii-like gaming consoles and virtual reality technologies are only going to improve with time. Virtual-reality video gaming will be a huge business. mark for My Articles similar articles
BusinessWeek
May 1, 2006
Robert D. Hof
It's Not All Fun And Games Companies are also starting to use virtual worlds as alternate offices in which colleagues and partners can meet and view materials that the Web isn't rich enough to display well. mark for My Articles similar articles
Wired
July 24, 2007
Frank Rose
How Madison Avenue Is Wasting Millions on a Deserted Second Life More and more people are leaving this virtual world, leaving advertisers and big name companies behind. mark for My Articles similar articles
The Motley Fool
June 6, 2011
Matthew Argersinger
E3 2011: The Video Game Industry's Social Future Join our analysts as they get ready to visit this year's big video game convention. mark for My Articles similar articles
T.H.E. Journal
January 2009
John K. Waters
A 'Second Life' For Educators Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources. mark for My Articles similar articles
PC World
January 29, 2007
Julian Dibbel
Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot. mark for My Articles similar articles
The Motley Fool
September 25, 2008
Tim Beyers
An Unreal Financial Crisis You know it's bad when economic woes extend to the virtual world. mark for My Articles similar articles
PC World
October 2, 2006
Mark Wallace
The Future of You Think the Net has changed your life? Wait until it becomes an immersive 3D environment. mark for My Articles similar articles
Search Engine Watch
November 24, 2010
Avril Korman
Gods and Monsters: The Technology Gap and The Service Triangle in Second Life How Second Life is coping with elements outside of their control, and how content creators need to adapt. mark for My Articles similar articles
PC World
May 21, 2007
Dan Tynan
Traveling the Web's Third Dimension My avatar, my self: Second Life shows us the future of the 3D Web. mark for My Articles similar articles
Search Engine Watch
October 9, 2010
Avril Korman
Losing the Plot In Second Life? A Tinfoil Hat Theory About Linden Labs An unsubstantiated theory about Linden Labs & their virtual world platform mark for My Articles similar articles
PC Magazine
October 28, 2003
Dan Costa
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. mark for My Articles similar articles
PC Magazine
June 28, 2005
David Murphy
Virtual Currency For the over 800,000 subscribers to Sony Online Entertainment's Everquest II game, life in a virtual world follows a familiar pattern. mark for My Articles similar articles
BusinessWeek
November 20, 2006
Steve Hamm
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. mark for My Articles similar articles
PC Magazine
April 4, 2007
Jim Louderback
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game. mark for My Articles similar articles
Science News
June 2, 2007
Science Safari: NOAA's Virtual World Players of the virtual reality game Second Life can now soar through a virtual hurricane at NOAA's new site. mark for My Articles similar articles
Wired
February 2007
Mark Wallace
A Second Life for MTV It used to be the last word in youth culture. Now MTV is more about reality shows than rock stars. Can a virtual world of 3-D avatars help the network get its groove back? mark for My Articles similar articles
Entrepreneur
March 2007
Sara Wilson
Unreal World The creator of today's hottest virtual land offers a glimpse into his reality. mark for My Articles similar articles
InternetNews
September 28, 2007
Mike Elgan
Don't Believe In Google's 'My World' What we know about the "My World" project is made up from what Google might call a "mashup" of sketchy facts, speculation and wishful thinking. Let's have a look. mark for My Articles similar articles
Search Engine Watch
January 29, 2011
Avril Korman
Beast Wars: The Bunny People vs. The Horse People A Second Life dispute over breedable virtual creatures might sound silly, but it has some very high stakes and involves some very serious money. mark for My Articles similar articles
Wired
April 2006
Chris Suellentrop
Global Gaming Crackdown How governments from Beijing to the Beltway could shackle your freedom. mark for My Articles similar articles
BusinessWeek
May 1, 2006
Virtual Land, Real Money Second Life is an online world where a savvy avatar can make a bundle. Its best known "land" developer explains how. mark for My Articles similar articles
BusinessWeek
February 25, 2010
Ari Levy et al.
Facebook Tests a Payment Service for Virtual Goods Facebook will explore the feasibility of extending its virtual currency. At stake: a potential $530 million in additional revenue. mark for My Articles similar articles