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Fast Company July 2009 Michael Fitzgerald |
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. |
The Motley Fool July 14, 2011 Rick Aristotle Munarriz |
SINA's Virtual Reality China's dot-com darling is reportedly ready to roll out virtual currency. |
IEEE Spectrum June 2012 Rachel Courtland |
Virtual Currency Gets Real Will Facebook Credits and other social scrip challenge government-backed currencies? |
Entrepreneur February 2008 Amanda C. Kooser |
Out of This World Opportunities abound in online gaming. |
Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. |
Fast Company October 19, 2011 Christina Chaey |
Social Gaming Summit Of the 62 million Americans who will log game time on a social network this year, some 10% will open their real-world wallets to buy virtual goods. |
InternetNews August 20, 2009 |
Facebook Tests Branded Virtual, Real-World Gifts Facebook is expanding its efforts to turn its online Gift Shop into a money-making opportunity through sales of other companies' virtual - and potentially physical - goods. |
Information Today July 14, 2008 Lori Bell |
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. |
The Motley Fool July 9, 2008 Anders Bylund |
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other. |
Search Engine Watch December 11, 2010 Avril Korman |
Virtuality & Mortality: Who Owns The Online Content We Create After We Die? Laws beginning to recognize virtual property as part of estate planning. |
InternetNews November 24, 2006 Michael Hickins |
Get a Life: Enterprises Eye Potential For Second Life Enterprises are dipping their toes in the waters of virtual worlds, but may have to wait to see the benefits. |
InternetNews October 12, 2007 Susan Kuchinskas |
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. |
Inc. January 2009 Nitasha Tiku |
Update Linden Lab is still going through some real-world growing pains. |
The Motley Fool September 3, 2008 Tim Beyers |
How Did Facebook Do That? Virtual gifts -- those little $1 on-screen doo-dads you can give to your friends -- may be producing $34.5 million in annual revenue for the social-networking superstar. |
AskMen.com Phil Helm |
5 Things You Didn't Know About Second Life Maybe you've tried and liked Second Life and maybe you haven't; either way there are surely a few things about the virtual world that may surprise you. |
BusinessWeek May 1, 2006 |
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice. |
The Motley Fool November 22, 2010 Andrew Bond |
Real Estate Is Still Booming Here Virtual real estate looks like a better investment than virtual games. |
InternetNews October 9, 2006 David Needle |
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world. |
BusinessWeek March 26, 2007 Reena Jana |
The New Avatar In Town Korea's Nexon and others are edging onto Second Life's turf, using simplified features. |
CFO October 1, 2007 Alan Rappeport |
Second Life's John Zdanowski The CFO of Second Life explains what the online virtual world is all about, and how his real-world company measures and rewards employee performance with the Love Machine. |
Search Engine Watch July 3, 2010 Avril Korman |
Virtuatecture in Second Life: What Makes a House a House? There is a strong architectural community within Second Life, largely populated by real life architects, interior and architectural designers, who are using SL to explore how architecture and design function within virtual and real world environments. |
BusinessWeek February 25, 2010 Levy & Galante |
Who Wants to Buy a Digital Elephant? Sales of virtual goods are taking off. And it's not just kids who are buying. |
BusinessWeek August 13, 2007 Aili McConnon |
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another. |
BusinessWeek June 17, 2010 Joseph Galante |
CrowdFlower's Virtual Pay for Digital Purchases Employment outfit CrowdFlower has a giant on-demand workforce that can choose to use fake compensation to buy fake offerings on social media sites. |
Search Engine Watch December 19, 2010 Avril Korman |
Tis the Season to be Shopping: How Virtual Goods Are Impacting Holiday Shopping Culture E-cards to virtual meals - how virtual goods have changed in 15 years. |
The Motley Fool August 25, 2010 Manikandan Raman |
How Can Disney Justify Higher Price for Playdom? Disney takes advantage of the growth in social gaming. |
The Motley Fool August 9, 2010 Manikandan Raman |
Consolidation Clouds Social Gaming Space Acquisitions are in the air. |
The Motley Fool January 12, 2007 Jack Uldrich |
Prepare for the Virtualetes Wii-like gaming consoles and virtual reality technologies are only going to improve with time. Virtual-reality video gaming will be a huge business. |
BusinessWeek May 1, 2006 Robert D. Hof |
It's Not All Fun And Games Companies are also starting to use virtual worlds as alternate offices in which colleagues and partners can meet and view materials that the Web isn't rich enough to display well. |
Wired July 24, 2007 Frank Rose |
How Madison Avenue Is Wasting Millions on a Deserted Second Life More and more people are leaving this virtual world, leaving advertisers and big name companies behind. |
The Motley Fool June 6, 2011 Matthew Argersinger |
E3 2011: The Video Game Industry's Social Future Join our analysts as they get ready to visit this year's big video game convention. |
T.H.E. Journal January 2009 John K. Waters |
A 'Second Life' For Educators Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources. |
PC World January 29, 2007 Julian Dibbel |
Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot. |
The Motley Fool September 25, 2008 Tim Beyers |
An Unreal Financial Crisis You know it's bad when economic woes extend to the virtual world. |
PC World October 2, 2006 Mark Wallace |
The Future of You Think the Net has changed your life? Wait until it becomes an immersive 3D environment. |
Search Engine Watch November 24, 2010 Avril Korman |
Gods and Monsters: The Technology Gap and The Service Triangle in Second Life How Second Life is coping with elements outside of their control, and how content creators need to adapt. |
PC World May 21, 2007 Dan Tynan |
Traveling the Web's Third Dimension My avatar, my self: Second Life shows us the future of the 3D Web. |
Search Engine Watch October 9, 2010 Avril Korman |
Losing the Plot In Second Life? A Tinfoil Hat Theory About Linden Labs An unsubstantiated theory about Linden Labs & their virtual world platform |
PC Magazine October 28, 2003 Dan Costa |
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. |
PC Magazine June 28, 2005 David Murphy |
Virtual Currency For the over 800,000 subscribers to Sony Online Entertainment's Everquest II game, life in a virtual world follows a familiar pattern. |
BusinessWeek November 20, 2006 Steve Hamm |
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. |
PC Magazine April 4, 2007 Jim Louderback |
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game. |
Science News June 2, 2007 |
Science Safari: NOAA's Virtual World Players of the virtual reality game Second Life can now soar through a virtual hurricane at NOAA's new site. |
Wired February 2007 Mark Wallace |
A Second Life for MTV It used to be the last word in youth culture. Now MTV is more about reality shows than rock stars. Can a virtual world of 3-D avatars help the network get its groove back? |
Entrepreneur March 2007 Sara Wilson |
Unreal World The creator of today's hottest virtual land offers a glimpse into his reality. |
InternetNews September 28, 2007 Mike Elgan |
Don't Believe In Google's 'My World' What we know about the "My World" project is made up from what Google might call a "mashup" of sketchy facts, speculation and wishful thinking. Let's have a look. |
Search Engine Watch January 29, 2011 Avril Korman |
Beast Wars: The Bunny People vs. The Horse People A Second Life dispute over breedable virtual creatures might sound silly, but it has some very high stakes and involves some very serious money. |
Wired April 2006 Chris Suellentrop |
Global Gaming Crackdown How governments from Beijing to the Beltway could shackle your freedom. |
BusinessWeek May 1, 2006 |
Virtual Land, Real Money Second Life is an online world where a savvy avatar can make a bundle. Its best known "land" developer explains how. |
BusinessWeek February 25, 2010 Ari Levy et al. |
Facebook Tests a Payment Service for Virtual Goods Facebook will explore the feasibility of extending its virtual currency. At stake: a potential $530 million in additional revenue. |