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IEEE Spectrum
October 2010
Mark Anderson
The End of Gold Farming? Real-world laborers make real-world money in virtual worlds. But maybe not for long mark for My Articles similar articles
Reason
February 2007
Jesse Walker
Sim Pickings A former chairman of the Joint Economic Committee noted that "there is a concern that the IRS might step forward with regulations that start taxing transactions that occur within virtual economies." mark for My Articles similar articles
PC World
January 29, 2007
Julian Dibbel
Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot. mark for My Articles similar articles
BusinessWeek
May 1, 2006
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice. mark for My Articles similar articles
Knowledge@Wharton
September 24, 2003
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. mark for My Articles similar articles
Scientific American
July 2009
Michael Tennesen
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions mark for My Articles similar articles
Entrepreneur
February 2008
Amanda C. Kooser
Out of This World Opportunities abound in online gaming. mark for My Articles similar articles
IEEE Spectrum
June 2012
Rachel Courtland
Virtual Currency Gets Real Will Facebook Credits and other social scrip challenge government-backed currencies? mark for My Articles similar articles
IEEE Spectrum
December 2007
David Kushner
Playing Dirty Automating computer game play takes cheating to a new and profitable level. mark for My Articles similar articles
The Motley Fool
October 16, 2006
Tim Beyers
IRS to Tax Your Second Life? Congressional economists are beginning to weigh the question of how to tax digital assets amassed in multiplayer online games such as World of Warcraft and Second Life. How can this benefit your portfolio? mark for My Articles similar articles
InternetNews
November 24, 2006
Michael Hickins
Get a Life: Enterprises Eye Potential For Second Life Enterprises are dipping their toes in the waters of virtual worlds, but may have to wait to see the benefits. mark for My Articles similar articles
Search Engine Watch
October 2, 2010
Jonathan Allen
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. mark for My Articles similar articles
BusinessWeek
May 1, 2006
Virtual Land, Real Money Second Life is an online world where a savvy avatar can make a bundle. Its best known "land" developer explains how. mark for My Articles similar articles
CFO
October 1, 2007
Alan Rappeport
Second Life's John Zdanowski The CFO of Second Life explains what the online virtual world is all about, and how his real-world company measures and rewards employee performance with the Love Machine. mark for My Articles similar articles
Reason
June 2008
Wagner James Au
Virtually Free The garish, skyscraper-sized billboards that subscribers to Second Life had learned to tolerate as part of their three-dimensional landscape are no more. mark for My Articles similar articles
IEEE Spectrum
July 2005
David Kushner
Engineering Everquest In addition to driving the development of new software and hardware, online gaming demands heavyweight data centers. The machines that run EverQuest collectively have the bit-crunching capabilities of one of the world's top 100 supercomputers. mark for My Articles similar articles
The Motley Fool
September 3, 2008
Tim Beyers
How Did Facebook Do That? Virtual gifts -- those little $1 on-screen doo-dads you can give to your friends -- may be producing $34.5 million in annual revenue for the social-networking superstar. mark for My Articles similar articles
IEEE Spectrum
October 2006
Money for Nothing In the book by Julian Dibbell, Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot, the ultimate conclusion is that the boundary between the real and virtual worlds, or between work and play, is becoming increasingly blurred and mobile. mark for My Articles similar articles
BusinessWeek
May 1, 2006
Robert D. Hof
It's Not All Fun And Games Companies are also starting to use virtual worlds as alternate offices in which colleagues and partners can meet and view materials that the Web isn't rich enough to display well. mark for My Articles similar articles
PC Magazine
April 4, 2007
Jim Louderback
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game. mark for My Articles similar articles
The Motley Fool
November 30, 2004
Seth Jayson
eBay of the Elves A new computer game from Vivendi takes cues from the success of eBay. mark for My Articles similar articles
InternetNews
April 2, 2008
Avatars at House Hearing on Virtual World Second Life and censorship discussed on Capitol Hill. mark for My Articles similar articles
IEEE Spectrum
January 2008
David Kushner
Winner: Make Your Very Own Virtual World with OLIVE Forterra's OLIVE software makes the business of virtual-world environments real. mark for My Articles similar articles
BusinessWeek
August 13, 2007
Aili McConnon
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another. mark for My Articles similar articles
PC Magazine
June 28, 2005
David Murphy
Virtual Currency For the over 800,000 subscribers to Sony Online Entertainment's Everquest II game, life in a virtual world follows a familiar pattern. mark for My Articles similar articles
The Motley Fool
March 22, 2005
Seth Jayson
Microsoft Redefines Cheating How do you stop gamers from using real-world bucks to tip the game? Why stop it at all? If Microsoft and its content partners such as Electronic Arts and Activision can capture -- or better yet, nurture -- this multimillion-dollar market, shareholders should see some real rewards. mark for My Articles similar articles
BusinessWeek
November 20, 2006
Steve Hamm
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. mark for My Articles similar articles
T.H.E. Journal
October 2007
John K. Waters
On a Quest for English Online role-playing games, which take players on explorations of medieval fantasy worlds, are showing the potential to be a powerful tool for ESL learning. mark for My Articles similar articles
The Motley Fool
October 24, 2008
Tim Beyers
One Disruptive Growth Company Cash. Lots of cold, hard moola is making its way into online virtual worlds. Media companies and venture capital firms have pumped $493 million into Second Life wannabes during 2008. mark for My Articles similar articles
AskMen.com
Phil Helm
5 Things You Didn't Know About Second Life Maybe you've tried and liked Second Life and maybe you haven't; either way there are surely a few things about the virtual world that may surprise you. mark for My Articles similar articles
PC World
October 2, 2006
Mark Wallace
The Future of You Think the Net has changed your life? Wait until it becomes an immersive 3D environment. mark for My Articles similar articles
The Motley Fool
July 9, 2008
Anders Bylund
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other. mark for My Articles similar articles
InternetNews
October 9, 2006
David Needle
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world. mark for My Articles similar articles
Wired
March 24, 2008
Chris Baker
Trying to Design a Truly Entertaining Game Can Defeat Even a Certified Genius Tips for making online games that will maintain a fan base. mark for My Articles similar articles
Wired
April 2006
Chris Suellentrop
Global Gaming Crackdown How governments from Beijing to the Beltway could shackle your freedom. mark for My Articles similar articles
InternetNews
October 12, 2007
Susan Kuchinskas
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. mark for My Articles similar articles
The Motley Fool
January 12, 2007
Jack Uldrich
Prepare for the Virtualetes Wii-like gaming consoles and virtual reality technologies are only going to improve with time. Virtual-reality video gaming will be a huge business. mark for My Articles similar articles
Entrepreneur
March 2007
Sara Wilson
Unreal World The creator of today's hottest virtual land offers a glimpse into his reality. mark for My Articles similar articles
Wired
April 2006
Steven Johnson
When Virtual Worlds Collide Grand Theft Auto crashes through EverQuest into The Sims! The walls dividing the game universe are coming down. mark for My Articles similar articles
Salon.com
November 21, 2000
Janelle Brown
Life, death and Everquest A virtual suicide in the popular online multiplayer game is making some fans queasy about their favorite addiction. mark for My Articles similar articles
The Motley Fool
September 25, 2008
Tim Beyers
An Unreal Financial Crisis You know it's bad when economic woes extend to the virtual world. mark for My Articles similar articles
Inc.
January 2009
Nitasha Tiku
Update Linden Lab is still going through some real-world growing pains. mark for My Articles similar articles
The Motley Fool
January 4, 2007
Will Frankenhoff
Bring on the Games! The9: Bringing games to the people and profits to investors. If you're a believer in the growth potential of the Chinese Internet gaming market, The9 is a stock that you should consider taking a look at. mark for My Articles similar articles
Fast Company
July 2009
Michael Fitzgerald
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. mark for My Articles similar articles
InternetNews
April 3, 2008
IBM Readies Second Life For Enterprise IBM said on Wednesday it would become the first company to host private regions of the virtual world Second Life on its own computer servers. mark for My Articles similar articles
Entrepreneur
February 2007
Gwen Moran
Hot New Market: Online Worlds Should you take your business to the virtual world? mark for My Articles similar articles
PC Magazine
October 28, 2003
Dan Costa
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. mark for My Articles similar articles
Entrepreneur
November 2007
Heather Clancy
Starting Your Business' Second Life Need to breathe some life into your business? Going virtual can open up a whole new world. mark for My Articles similar articles
Fast Company
April 2006
Lucas Conley
How to Create a World Programmers have to deal with a lot of harsh realities when creating a virtual world. Blazing petroleum rivers are the least of it. mark for My Articles similar articles
Insurance & Technology
February 1, 2007
Katherine Burger
The Buzz About Linden Lab's Second Life Raises Possibilities for Insurance Companies The media buzz about Linden Lab's Second Life online digital world raises commerce and customer possibilities for insurance companies and other financial institutions. mark for My Articles similar articles