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The Motley Fool April 27, 2007 Rick Aristotle Munarriz |
Come On Barbie, Let's Go Party Investors, for the girls who aren't old enough for News Corp.'s MySpace (and the parents who want to keep it that way), Mattel has a shot to cultivate a new online audience and get Barbie back on the map with the launch of BarbieGirls.com. |
The Motley Fool October 3, 2007 Tim Beyers |
Barry Diller Needs a Second Life InterActiveCorp may make a good match for Second Life, offering the virtual inhabitants Ticketmaster, LendingTree, Citysearch, Match.com, and other online services. |
The Motley Fool July 19, 2007 Rick Aristotle Munarriz |
Barbie Girls Aren't Plastic Barbie dolls may not be selling, but BarbieGirls.com is. |
The Motley Fool August 2, 2007 Rick Aristotle Munarriz |
Disney's March of the Penguins Disney is paying about $700 million for Club Penguin, a kids' social-networking site where, for $5.95 a month, subscribers can pretend to be an animated penguin.. |
The Motley Fool July 30, 2007 Rick Aristotle Munarriz |
Bratz vs. Barbie, Round 2.0 Forget the big screen. Bratz are coming to the small screen, too. The allure of creating an avatar and mingling in a virtual community is all too real. There are too many competitors, going after a finite number of kids. Investors, take note. |
The Motley Fool January 23, 2009 Rick Aristotle Munarriz |
Disney's Chilling in Cyberspace Disney's blend of self-developed sites and the Club Penguin purchase will keep it on the cutting edge among young audiences. |
Wired David Kushner |
Webkinz Effect: Plush-Toy Fad Begets Imitators The innovative idea of supplementing stuffed animals with virtual interactive pets was a huge success for Webkinz and is now being copied by other toy companies. |
The Motley Fool June 2, 2005 Rick Aristotle Munarriz |
Virtual Magic A new online game finds Disney brilliantly promoting two products at once. The company began beta-testing its new Virtual Magic Kingdom online experience. |
The Motley Fool June 22, 2005 Rick Aristotle Munarriz |
Playing Games With Disney Disney's new online game may not be a runaway hit, but it has a whole lot of potential. Investors, take note. |
The Motley Fool August 4, 2007 Rick Aristotle Munarriz |
A Fool Looks Back Look back at some business news from this past week: Rupert Murdoch buys Dow Jones... Disney looks to buy Club Penguin... |
The Motley Fool July 7, 2005 Rick Aristotle Munarriz |
Disney Conquers New Kingdom Disney is using the Internet to draw an audience as well as differentiate itself from the regional amusement-park experience. Now with a new promotional, it is using your cereal bowl, too. |
Inc. February 2007 Michael Fitzgerald |
Does Your Business Need a Second Life? Why are companies like Toyota and Dell and Starwood Hotels getting immersed in Second Life. |
PC Magazine November 29, 2006 Sebastian Rupley |
NeoNews Katie Couric, look out. Here come the virtual news anchors. |
Entrepreneur July 2006 Melissa Campanelli |
Buddy Up Talking avatars are a friendly way to connect with site visitors. |
Entrepreneur June 2007 |
Face Time? Managing employees in Second Life. |
New Architect January 2003 Lincoln D. Stein |
Get Real Internet-enabled gaming shows how virtual reality is about to take off |
Science News June 2, 2007 |
Science Safari: NOAA's Virtual World Players of the virtual reality game Second Life can now soar through a virtual hurricane at NOAA's new site. |
Information Today July 14, 2008 Lori Bell |
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. |
Entrepreneur January 2007 Karen E. Spaeder |
Personal Touch Avatars let your customers spread the word about you. |
CIO February 1, 2007 Margaret Locher |
Targeting Customers in Second Life If you're trying to help your company or your customers market products or services in Second Life, where more than 84 million real-world dollars changed hands in 2006, beware: Old-world advertising wisdom won't play. |
Wired February 2007 Mark Wallace |
A Second Life for MTV It used to be the last word in youth culture. Now MTV is more about reality shows than rock stars. Can a virtual world of 3-D avatars help the network get its groove back? |
Entrepreneur August 2007 Amanda C. Kooser |
Take It Online Virtual trade shows, expos and conventions take care of some very real business. And why not? Online events are cost-effective, faster and easier. |
InternetNews September 28, 2007 Mike Elgan |
Don't Believe In Google's 'My World' What we know about the "My World" project is made up from what Google might call a "mashup" of sketchy facts, speculation and wishful thinking. Let's have a look. |
InternetNews October 9, 2006 David Needle |
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world. |
Wired July 24, 2007 Frank Rose |
How Madison Avenue Is Wasting Millions on a Deserted Second Life More and more people are leaving this virtual world, leaving advertisers and big name companies behind. |
Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. |
PC World October 2001 Ramon G. McLeod |
Play CD-ROMs Without Using a Drive Farstone Technology's Virtual Drive 6.1 CD emulator speeds game play... |
Fast Company July 2009 Michael Fitzgerald |
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. |
PC Magazine October 28, 2003 Dan Costa |
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. |
PC Magazine November 29, 2006 Michael J. Miller |
People of the Year Second Life isn't the first virtual community, but it is one of the most popular. Founded by Philip Rosedale in 2003, it recently reached its one millionth resident. |
BusinessWeek May 7, 2007 Christopher Palmeri |
Barbie Goes From Vinyl To Virtual Mattel is betting its online Barbie Girl will hold kids who've outgrown real dolls. |
Scientific American July 2009 Michael Tennesen |
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions |
T.H.E. Journal April 2004 Annamaria DiGiorgio |
New Virtual H.S. Offers Self-Paced Curriculum Students wishing to pursue a high school level education online have one more option for earning their diplomas with the launch of Houston-based Virtual Horizons Online High School in January. |
Inc. October 2007 |
Web 2.0 and Advertising Should your company have a MySpace page? Plus, what to do when your ad campaign bombs. |
The Motley Fool August 10, 2006 Rick Aristotle Munarriz |
Viacom Splits the Atom Viacom snags the keys to some attractive dot-com real estate. The company has a tempting assortment of the virtual candy that will help its offline and online worlds come together in perfect harmony. Investors, take note. |
InternetNews March 10, 2011 |
Why do SMBs Love Virtual Offices? Survey details some of key reasons small-to-mid-size business owners, CEOs and sales managers regularly leverage virtual office capabilities. |
The Motley Fool March 21, 2006 Rick Aristotle Munarriz |
Disney Is Cool Again The family entertainment giant is showing off these days. The long path it took to get to this point is almost immaterial now. The important thing for investors is that it has finally arrived. |
BusinessWeek November 20, 2006 Steve Hamm |
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. |
InternetNews October 11, 2006 David Needle |
Sun Finds a Home in Second Life Sun Microsystems plans to invest in virtual world pavilion as a site for developers. |
Search Engine Watch October 2, 2010 Jonathan Allen |
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. |
AskMen.com Phil Helm |
5 Things You Didn't Know About Second Life Maybe you've tried and liked Second Life and maybe you haven't; either way there are surely a few things about the virtual world that may surprise you. |
Entrepreneur March 2006 Paul & Sarah Edwards |
Is Starting a Homebased Business For You? How you can use existing skills to start your own home-based business. |
InternetNews January 22, 2007 Michael Hickins |
IBM's Social-Network Experiment IBM announced today that customers will be able to attend its annual Lotusphere conference virtually on Second Life, a 3-D virtual-reality world. |
T.H.E. Journal January 2009 John K. Waters |
A 'Second Life' For Educators Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources. |
Entrepreneur February 2007 Gwen Moran |
Hot New Market: Online Worlds Should you take your business to the virtual world? |
Technology Research News July 30, 2003 Eric Smalley |
VR accommodates reality Virtual reality systems could use a bigger dose of reality to cure their tendency to leave users empty-handed. A system that makes real objects players in virtual environments creates a hands-on experience. |
Entrepreneur November 2007 Heather Clancy |
Starting Your Business' Second Life Need to breathe some life into your business? Going virtual can open up a whole new world. |
CRM March 1, 2007 Jessica Sebor |
Material Living in a Virtual World Companies are looking to take a piece of Second Life's digital pie because of its explosive membership, but will this move prove virtually insignificant? |
Insurance & Technology February 1, 2007 Katherine Burger |
The Buzz About Linden Lab's Second Life Raises Possibilities for Insurance Companies The media buzz about Linden Lab's Second Life online digital world raises commerce and customer possibilities for insurance companies and other financial institutions. |
InternetNews February 2, 2006 Paul Shread |
Virtual Replication Made Easy Virtual server replication may soon get easier, thanks to NSI Software's Double-Take for Virtual Systems. |