Similar Articles |
|
Fast Company July 2009 Michael Fitzgerald |
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. |
Search Engine Watch October 2, 2010 Jonathan Allen |
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. |
BusinessWeek September 29, 2003 Moon Ihlwan |
Is Another Bubble About to Pop in Korea? Probably not. This broadband boom looks built to last. |
PC Magazine October 28, 2003 Dan Costa |
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. |
Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. |
BusinessWeek August 13, 2007 Aili McConnon |
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another. |
BusinessWeek May 1, 2006 |
The Online Universe: An Old Fogey's Guide Here's a primer on the strange new world of online gaming. |
Information Today July 14, 2008 Lori Bell |
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. |
BusinessWeek November 20, 2006 Steve Hamm |
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. |
Wired August 2006 David Kushner |
The Infinite Arcade Forget plastic discs. Downloading games to your console is the new way to play - and it could revive the industry. |
BusinessWeek May 1, 2006 |
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice. |
InternetNews November 13, 2006 Michael Hickins |
Real Cash in $100M Virtual IBM Investment IBM to Announce $100 million investment at Second Life 'Town Hall' Meeting tomorrow. |
CRM March 1, 2007 Jessica Sebor |
Material Living in a Virtual World Companies are looking to take a piece of Second Life's digital pie because of its explosive membership, but will this move prove virtually insignificant? |
PC World May 21, 2007 Dan Tynan |
Traveling the Web's Third Dimension My avatar, my self: Second Life shows us the future of the 3D Web. |
BusinessWeek May 16, 2005 Edwards & Greene |
Who's Got Game Now? With its next Xbox, Microsoft is out to grab more share from Sony and Nintendo. All this one-upmanship is going to prove mighty entertaining for gamers. |
InternetNews October 12, 2007 Susan Kuchinskas |
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. |
The Motley Fool July 14, 2005 Alyce Lomax |
Microsoft, Marvel Got Game Everybody wants to be a hero -- Microsoft and Marvel are banking on it with an online game deal for Xbox 360. What will it mean to investors? |
InternetNews October 11, 2006 David Needle |
Sun Finds a Home in Second Life Sun Microsystems plans to invest in virtual world pavilion as a site for developers. |
IEEE Spectrum January 2008 David Kushner |
Winner: Make Your Very Own Virtual World with OLIVE Forterra's OLIVE software makes the business of virtual-world environments real. |
Wired April 2006 Chris Suellentrop |
Global Gaming Crackdown How governments from Beijing to the Beltway could shackle your freedom. |
IEEE Spectrum June 2011 Bailenson & Blascovich |
Virtual Reality and Social Networks Will Be a Powerful Combination Avatars will make social networks seductive |
CIO October 1, 2001 John Edwards |
Talking Heads Using an avatar means never having to worry about a bad hair day... |
Entrepreneur February 2007 Gwen Moran |
Hot New Market: Online Worlds Should you take your business to the virtual world? |
InternetNews July 26, 2006 Andy Patrizio |
Boom or Bust For Sony? Sony Electronics has developed an unfortunate reputation for developing amazing technologies and then dropping the ball when it came time to actually sell it. Now it seems like Sony could drop the ball on several big initiatives. |
PC Magazine April 4, 2007 Jim Louderback |
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game. |
Wired September 2006 Frank Rose |
Can the PS3 Save Sony The company that created the transistor radio and the Walkman is at the precipice. If Sony's new $600 console doesn't blow gamers away, it may be time to say good-bye. |
The Motley Fool January 12, 2007 Jack Uldrich |
Prepare for the Virtualetes Wii-like gaming consoles and virtual reality technologies are only going to improve with time. Virtual-reality video gaming will be a huge business. |
InternetNews October 9, 2006 David Needle |
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world. |