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The Motley Fool November 30, 2004 Seth Jayson |
eBay of the Elves A new computer game from Vivendi takes cues from the success of eBay. |
Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. |
IEEE Spectrum October 2010 Mark Anderson |
The End of Gold Farming? Real-world laborers make real-world money in virtual worlds. But maybe not for long |
PC World January 29, 2007 Julian Dibbel |
Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot. |
IEEE Spectrum December 2007 David Kushner |
Playing Dirty Automating computer game play takes cheating to a new and profitable level. |
Wired April 2006 Chris Suellentrop |
Global Gaming Crackdown How governments from Beijing to the Beltway could shackle your freedom. |
BusinessWeek May 1, 2006 |
Virtual Worlds, Virtual Economies An economist talks about how online games can blur the line between fantasy and reality. |
Entrepreneur February 2008 Amanda C. Kooser |
Out of This World Opportunities abound in online gaming. |
IEEE Spectrum June 2012 Rachel Courtland |
Virtual Currency Gets Real Will Facebook Credits and other social scrip challenge government-backed currencies? |
PC Magazine April 4, 2007 Jim Louderback |
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game. |
PC Magazine October 28, 2003 Dan Costa |
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. |
D-Lib December 2005 John Kirriemuir |
Parallel Worlds: Online Games and Digital Information Services Online games possess a number of characteristics that correlate to aspects of digital information service development and use. |
PC Magazine March 2, 2004 Peter Suciu |
Online Games Revisited Part of the appeal of massively multiplayer online role-playing games (MMORPGs) is that they are built around persistent worlds -- which means these online universes can change and develop. |
Salon.com July 9, 2002 Wagner James Au |
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. |
Search Engine Watch October 2, 2010 Jonathan Allen |
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. |
Fast Company July 2009 Michael Fitzgerald |
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. |
T.H.E. Journal October 2007 John K. Waters |
On a Quest for English Online role-playing games, which take players on explorations of medieval fantasy worlds, are showing the potential to be a powerful tool for ESL learning. |
PC Magazine June 22, 2004 John Blazevic |
MMORPGs: The Next Wave A slew of MMORPGs (massively multiplayer online role-playing games) are due out in the coming year. These games let you create a virtual character and interact with people all over the world. |
The Motley Fool July 9, 2008 Anders Bylund |
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other. |
InternetNews October 9, 2006 David Needle |
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world. |