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Military & Aerospace Electronics November 2006 Courtney E. Howard |
The America's Army development team introduces new version, new partner AA:SF marks the 22nd update to the America's Army computer game and the third release focused on the Special Forces' role in the Global War on Terrorism. |
National Defense December 2004 Michael Peck |
'America's Army' Fan Base Expanding At least half a million video-game aficionados each month play what has become a successful military recruiting tool: America's Army. |
National Defense December 2011 Eric Beidel |
Gaming Technology Puts Soldiers' Boots on Ground The Army increasingly is turning to the commercial video game industry to create higher fidelity, less expensive and more portable simulations. |
National Defense December 2009 Sandra I. Erwin |
In Times of Pentagon Budget Gloom, Sunnier Outlook for Simulation Industry Shrinking budgets for new weapons systems and live-fire training may boost demand for virtual simulations and gaming technologies. |
National Defense February 2004 Sandra I. Erwin |
Army Training to Shift Emphasis to Dismounted Soldier The Army's training programs have been too vehicle-centric and have not focused enough on the dismounted soldier, particularly in urban combat. That will change in the future, said Brig. Gen. Stephen Seay, Army program executive officer for simulation, training and instrumentation. |
National Defense December 2011 Eric Beidel |
Battle-Scarred Troops Have Message for Army Training: Get Real A decade at war has presented officials with a dilemma: The training environment now must be made even more authentic to hold the attention of soldiers who already have experienced the real deal. |
National Defense December 2004 Sandra I. Erwin |
Videogame Market: A Huge Source of Untapped Technology While the Defense Department spends billions of dollars each year on computer-generated simulations, it has yet to take full advantage of the technology available in the commercial gaming industry. |
National Defense February 2006 Grace Jean |
Army's Popular Video Game Hits Consoles The video game publisher Ubisoft released America's Army: Rise of a Soldier on the Microsoft's Xbox in November, and will release the game on Sony's PlayStation 2 next month. |
National Defense April 2004 Roxana Tiron |
Army Bridging Training Gaps In Vehicle Convoy Operations The U.S. Army's training and simulation branch is trying to address deficiencies in convoy operations---"a very bad weakness," according to a service official. |
National Defense December 2004 Sandra I. Erwin |
Dangerous Convoy Duties Prompt Expanded Training for Truck Crews The Army is intensifying the training drills required for truck drivers and maintenance crews heading to Iraq. |
Military & Aerospace Electronics May 2009 |
U.S. Army selects Cubic small arms training system Officials in the U.S. Army recognized a need to better train soldiers in the engagement of enemies with the help of a virtual, interactive training solution. |
National Defense February 2012 Eric Beidel |
Avatars Invade Military Training Systems The influence of video games on military training has been substantial, and the military's interest in avatars -- for soldiers and other actors in simulations -- is growing. |
National Defense April 2005 Mike Cast |
Simulations Test Army Future Combat Systems The U.S. Army is testing the network of communications that enables effective communication among vehicles in combat. |
National Defense December 2013 Valerie Insinna |
Army, Marine Corps Look for Better Data on Simulator Effectiveness Both services need to establish metrics to calculate just how effective their simulators are. Furthermore, they need a more comprehensive method to compare the costs of live and virtual training. |
National Defense December 2004 Roxana Tiron |
Army Fine-tunes Training, Tactics for Urban Combat The U.S. Army, grappling with the intense stress of urban operations in Iraq, requires more training facilities to better prepare troops for this treacherous combat, officials and war veterans said. |
National Defense February 2005 Michael Peck |
Soldiers Learn Hazards Of War in Virtual Reality The U.S. Army is testing the utility of a web-based training technology, the military version of the popular multiplayer online role-playing games, that lets soldiers share their combat experiences with troops preparing to deploy. |
Military & Aerospace Electronics December 2007 |
U.S. Army Officers Select Cubic Virtual Training Systems for Use in Iraq, Afghanistan Officers at the U.S. Army's Program Executive Office for Simulation and Training Instrumentation (PEO STRI) use Cubic's Engagement Skills Trainer 2000 (EST 2000) small arms training system. |
National Defense October 2009 Sandra I. Erwin |
Army's Vice Chief: 'We Have to Speed Up How We Procure Things' The Army's antiquated ways of buying new equipment are depriving soldiers of the latest technology and making it more difficult for them to do their jobs, says Vice Chief of Staff Gen. Peter W. Chiarelli. |
National Defense December 2009 Grace V. Jean |
To Train Troops, Army Creates Digital Reenactments of Roadside Bomb Attacks Video footage of insurgents burying improvised explosive devices, or IEDs, is among the data collected by analysts who are assisting simulation experts at the joint training counter-IED operations integration center. |
National Defense April 2010 Stew Magnuson |
Mobile Simulators Give Soldiers Early Roadside Bomb Training The mobile counter-IED interactive trainer is one of two new simulators exposing ground forces to the hazards they may face before they arrive in Afghanistan or Iraq. |
Military & Aerospace Electronics November 2006 Courtney E. Howard |
War Games Increasingly, military training and simulation companies are tapping commercial gaming technologies to enhance precision and realism for military training, simulation and mission rehearsal systems. |
Military & Aerospace Electronics November 2007 |
Army Incorporates Rockwell Collins Helmet-Mounted Display in AVCATT AVCATT is a transportable, virtual simulation training system designed to provide Army aviators with realistic, high-intensity training exercises and mission rehearsals. |
National Defense May 2010 Austin Wright |
Recruits Expect, But Don't Always Get, Cutting-Edge Training Simulations Many military recruits grew up playing video games, and they expect training simulations to stack up with the latest Xbox or PlayStation products. |
National Defense June 2014 Valerie Insinna |
Army Releases New Video Game Training The Army in March debuted its newest flagship video game, Virtual Battlespace 3, meant to help troops practice tactics before enacting them in a live environment. |
Military & Aerospace Electronics November 2007 Courtney E. Howard |
Training for the War on Terror Military personnel throughout the ranks hone their skills with advanced training and simulation systems. |
National Defense February 2008 Grace V. Jean |
Inside Simulators, Soldiers Learning to Operate Strykers Just as the aviation industry has embraced flight simulators to train pilots inside virtual airplane cockpits, the Army is turning to immersive trainers that realistically replicate the driver cabs and motions of its vehicles. |
National Defense February 2013 Valerie Insinna |
Contracts Highlight Growing Role of Video Game Training The Army and Navy are seeking out video game technology to engage young soldiers and sailors, and both services plan on awarding major contracts in 2013 for virtual, PC-based training. |
National Defense December 2010 Eric Beidel |
Greater Appetite for Unpiloted Aircraft Combat Zones Fuels Demand for Simulators The growing demand for unmanned spy aircraft in combat zones has increased the burden on training organizations that are being asked to produce more operators, and faster. |
National Defense December 2004 Michael Peck |
DARPA Simulates Convoy Ambushes Put together in about six months by the Defense Advanced Research Projects Agency, "DARWARS Ambush!" is based on Operation Flashpoint, a best selling commercial first-person-shooter game. The project began in March, and was field-tested in September by an Army combat unit deploying to Iraq. |
National Defense December 2015 Yasmin Tadjdeh |
Simulated Warfare Gets Real for Ground Troops At a test range at Marine Corps Base Quantico, troops prepared for battle. Helicopters flew overhead, tanks roamed the field and the echoes of artillery fire could be heard. These threats, however, were simulated. |
National Defense April 2009 Sandra I. Erwin |
'Holodeck' Troop Training on Army's Wish List The Army owns thousands of training simulators but would like to move to the next generation of technology -- a Star Trek holodeck-like system that combines live and computer-generated scenarios into a single picture. |
National Defense March 2007 Sandra I. Erwin |
$2B Database to Keep Tabs on Army Stocks Seeking to manage a rapidly growing inventory of war equipment, the Army is spending nearly $2 billion on a new database that will track 3.4 billion items. |
National Defense July 2005 Michael Peck |
War Fuels Sales of Ground Combat Training Devices The war in Iraq has boosted the demand for ground-training systems, particularly those dedicated to small-unit operations and convoy security, officials said. |
National Defense December 2004 Michael Peck |
Army Licenses Game to Entertainment Company The U.S. Army will license its official video game to a commercial entertainment company, in an effort to reach millions of youngsters who play Microsoft X-Box and Sony Playstation console games. |
Military & Aerospace Electronics November 2008 Courtney E. Howard |
Combat training with COTS Developers of military simulation and training systems and solutions are tapping commercial off-the-shelf technology to keep costs in check and take advantage of commercial hardware and software innovations. |
National Defense March 2013 Sandra I. Erwin |
Army Rethinks, Again, How to Acquire Technology A decade of war taught the Army, among other lessons, that it needed a new approach for buying information-age technologies such as computers and communications systems. |
National Defense October 2009 Sandra I. Erwin |
Security Policies Deny Soldiers Access To Critical Information, Army Contends The Army's latest advances in networking technology are being slowed by security policies that restrict soldiers' access to information. |
Military & Aerospace Electronics November 2008 Courtney E. Howard |
Serious games help save lives on the battlefield Software developers are increasingly adopting commercial off-the-shelf solutions to deliver state-of-the-art training, simulation, and mission rehearsal systems that harness the graphics power and capabilities of mainstream computing and gaming hardware and software solutions. |
National Defense October 2013 Valerie Insinna |
Game Engine May Improve Realism of Tactical Trainer An information technology company is trying to stretch the limits of a popular video-game engine with the goal of making its tactical trainer more lifelike, including improvements in non-player characters' intelligence and more realistic virtual landscapes. |
National Defense August 2010 Eric Beidel |
Remotely Piloted Aviation Looks to Gaming Technology The line separating military training and video games continues to become thinner as the military is training a generation that grew up on video games. |
National Defense December 2010 Stew Magnuson |
Mix of Live and Virtual Training Will Result in Savings, Army Says Army training has taken place in three separate realms: out in the field, in front of screens where the real world is simulated with computer-generated graphics, or on desktop computers. |
National Defense April 2011 Sandra I. Erwin |
Army's Promise to War-Bound Soldiers: A Wireless Mobile Network If the Army's new tech-buying strategy goes according to plan, soldiers soon may be ditching paper maps, staticky radios and bulky satellite receivers. |
National Defense December 2004 Roxana Tiron |
Army and Marines to Consolidate Gunnery Training Devices The U.S. Army and Marine Corps are developing common software in an effort to standardize a multitude of gunnery training systems. |
Military & Aerospace Electronics April 2005 Ben Ames |
Army combat simulator uses RGB recorders DGx real-time digital recording system from RGB Spectrum are being used to capture real-time information from the network for a U.S. Army Future Combat Systems simulator. |
National Defense December 2004 Joe Pappalardo |
Demand for Non-Combat Skills Fuels Interest in Games The success of tactical shooting games as military training tools has bolstered the case for expanding the use of this technology into non-combat areas. |
National Defense August 2009 Sandra I. Erwin |
Army's Next Combat Vehicle: New Beginning or FCS Sequel? The Army is racing toward a September deadline to present a convincing case to the secretary of defense that it should receive funds to begin designing a new combat vehicle next year. |
National Defense December 2009 Grace V. Jean |
Army to Create Education Programs for Soldiers Who Are Too Busy to Go to School Repeated deployments have kept soldiers away from schoolhouses. But the Army still believes there are ways to provide learning opportunities outside of the traditional education system. |
National Defense December 2006 Sandra I. Erwin |
Air Force Sets Sights on `Airman of the Future' Video Games Gaming technologies, officials say, would allow the Air Force to broaden the training options available to airmen, and would help the service save money by shifting flying time from real aircraft to simulators. |
National Defense December 2014 Yasmin Tadjdeh |
Industry Shows Off New Army Combat Simulation Tools Soldiers could face a myriad of threats in the coming years, and simulation training can affordably and reliably keep them ready for a multitude of situations. |
National Defense December 2014 Sandra Erwin |
Military Simulation Market to Remain Flat Despite sharp military spending cuts in the United States and most NATO countries, the market for training equipment and services will stay relatively flat, according to analysts. |