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National Defense December 2005 Grace Jean |
Games Are Gaining Ground, But How Far Can They Go? The Defense Advanced Research Projects Agency looks toward simulation systems to teach soldiers about the tradeoffs involved in rebuilding Iraq. |
National Defense February 2006 Grace Jean |
Game Branches Out Into Real Combat Training The Army's PC-based video game, America's Army, is morphing beyond its original mission, becoming the platform for numerous other military and government training simulations. |
National Defense December 2006 Sandra I. Erwin |
Industry Has Yet to Crack Government Market Code The collective perception of the video game industry is that defense and homeland security remain largely untapped markets. |
National Defense December 2004 Michael Peck |
'America's Army' Fan Base Expanding At least half a million video-game aficionados each month play what has become a successful military recruiting tool: America's Army. |
National Defense May 2004 Sandra Erwin |
Army Video Games Shaped by Growing Need for Junior-Officer Training Tools To help sharpen junior officers' decision-making skills in peacekeeping and nation-building operations, the Army is banking on its multimillion-dollar investment in video game technology. |
Military & Aerospace Electronics November 2006 Courtney E. Howard |
The America's Army development team introduces new version, new partner AA:SF marks the 22nd update to the America's Army computer game and the third release focused on the Special Forces' role in the Global War on Terrorism. |
National Defense August 2010 Eric Beidel |
Remotely Piloted Aviation Looks to Gaming Technology The line separating military training and video games continues to become thinner as the military is training a generation that grew up on video games. |
National Defense December 2011 Eric Beidel |
Gaming Technology Puts Soldiers' Boots on Ground The Army increasingly is turning to the commercial video game industry to create higher fidelity, less expensive and more portable simulations. |
National Defense December 2004 Sandra I. Erwin |
Dangerous Convoy Duties Prompt Expanded Training for Truck Crews The Army is intensifying the training drills required for truck drivers and maintenance crews heading to Iraq. |
National Defense December 2007 Grace Jean |
Serious Games Market is Gaining Momentum The "serious games" industry, after years of trial and error, is beginning to capitalize on the lucrative alliance between education and entertainment. |
National Defense February 2007 Grace Jean |
Defense Dept. Lacks Clearinghouse for Military Videogames, Say Analysts As the military begins to rely more on the so-called "serious" games to ready its fighting forces, the vendors selling the high-tech virtual trainers are voicing frustration with the Defense Department's cumbersome acquisition process. |
National Defense May 2010 Austin Wright |
Recruits Expect, But Don't Always Get, Cutting-Edge Training Simulations Many military recruits grew up playing video games, and they expect training simulations to stack up with the latest Xbox or PlayStation products. |
National Defense April 2009 Sandra I. Erwin |
'Holodeck' Troop Training on Army's Wish List The Army owns thousands of training simulators but would like to move to the next generation of technology -- a Star Trek holodeck-like system that combines live and computer-generated scenarios into a single picture. |
National Defense December 2004 Michael Peck |
Army Licenses Game to Entertainment Company The U.S. Army will license its official video game to a commercial entertainment company, in an effort to reach millions of youngsters who play Microsoft X-Box and Sony Playstation console games. |
National Defense January 2008 Sandra I. Erwin |
In the Army, Why Can't Soldiers Be Customers? Nowhere do companies find it more difficult to concentrate on true customer needs than in the Army procurement system. |
National Defense April 2005 Sandra I. Erwin |
Technologies Rushed to War: And Then What? Hasty deployment of specialized military equipment to forces under fire in Iraq and Afghanistan have saved the day more than once for Army troops. But much work remains to be done in offering spare parts, manuals and other important follow-on services. |
National Defense April 2008 Sandra I. Erwin |
Army Struggling With Rising Demand for Communications Conveniences of the information age that troops in combat used to regard as luxuries are now viewed as necessities. |
National Defense April 2005 Sandra I. Erwin |
Junior Leader Training Emphasizes Fast `Thinking' in Defeating Guerillas To better prepare junior officers and sergeants to fight urban guerillas, the Army is adopting a new training philosophy, one that is designed to "develop leaders who can think." |
National Defense March 2007 Sandra I. Erwin |
Army Not Always Amenable to the Ways of Corporate America Many of the Army's top leaders are fretting about the way the service manages its resources. They confront an alarming financial situation that is caused by escalating war expenses, wasteful buying practices and costly plans to drastically expand the size of the force. |
National Defense October 2009 Sandra I. Erwin |
Army's Vice Chief: 'We Have to Speed Up How We Procure Things' The Army's antiquated ways of buying new equipment are depriving soldiers of the latest technology and making it more difficult for them to do their jobs, says Vice Chief of Staff Gen. Peter W. Chiarelli. |
National Defense December 2009 Sandra I. Erwin |
In Times of Pentagon Budget Gloom, Sunnier Outlook for Simulation Industry Shrinking budgets for new weapons systems and live-fire training may boost demand for virtual simulations and gaming technologies. |
National Defense December 2004 Joe Pappalardo |
Demand for Non-Combat Skills Fuels Interest in Games The success of tactical shooting games as military training tools has bolstered the case for expanding the use of this technology into non-combat areas. |
National Defense December 2010 Eric Beidel |
Greater Appetite for Unpiloted Aircraft Combat Zones Fuels Demand for Simulators The growing demand for unmanned spy aircraft in combat zones has increased the burden on training organizations that are being asked to produce more operators, and faster. |
The Motley Fool October 19, 2004 Dave Marino-Nachison |
Can Serious Games Boost Your Stocks? Simulations could yield hefty sums for video game market leaders -- if they would embrace the opportunity. |
National Defense April 2007 Sandra I. Erwin |
Foreign Software Not Inherently Evil Improving how software is made rather than where it is made is the key to better security... Army responds to tech-savvy enemies... New technology in place, but training falls short... National Laboratories out of the loop?... |
National Defense July 2009 Sandra I. Erwin |
Wanted: Soldiers With Cultural Savvy One of the catchphrases in Army circles these days is "culture training." |
National Defense December 2014 Sandra Erwin |
Military Simulation Market to Remain Flat Despite sharp military spending cuts in the United States and most NATO countries, the market for training equipment and services will stay relatively flat, according to analysts. |
Parameters Summer 2004 Mahnken & Fitzsimonds |
Tread-Heads or Technophiles? Army Officer Attitudes Toward Transformation This article presents selected results of the first systematic effort to understand officer attitudes toward transformation in recent years. |
Popular Mechanics May 29, 2008 Glenn Derene |
Wii All You Can Be? Why the Military Needs the Gaming Industry In the past, the military far outspent the gaming industry on human-interface technology, but that's changed. Raytheon often uses Xbox controllers as an interface for unmanned aerial vehicles and is now experimenting with the Wii controller. |
National Defense February 2005 Sandra I. Erwin |
Gen. Griffin: Army Procurement In Need Of Sweeping Changes The Army's procurement apparatus is undergoing a major reorganization designed to anticipate and satisfy equipment requirements. |
National Defense February 2006 Grace Jean |
Truman Turns Into Virtual Playground for Navy Crews The Navy is investigating whether a video game that replicates operations aboard an aircraft carrier can help train ship and aviation crews. |
PC Magazine July 13, 2005 Carol A. Mangis |
Play PC Games with a Purpose At the Electronic Entertainment Expo there was a quiet but intriguing presence: the Serious Games Initiative. This nonprofit organization's focus is determining uses for computerized games beyond mere entertainment. |
Fast Company Susan Karlin |
Why SpaceX And Other Non-Gaming Companies Scout Talent At Video Game Conventions What's a real-life space firm doing at a convention dedicated to simulation? |
National Defense April 2006 Sandra I. Erwin |
Army Grappling With Antiquated Buying Rules Army leaders continue to squabble over how best to satisfy soldiers' immediate equipment needs and simultaneously develop futuristic weapons systems for the decades ahead. |
National Defense September 2007 Stew Magnuson |
Gun-Toting Ground Robots See Action in Iraqi Streets The U.S. Army quietly entered a new era earlier this summer when it sent the first armed ground robots into action in Iraq. |
National Defense May 2006 Perry & Flournoy |
The U.S. Military: Under Strain And at Risk In the current debate over the nation's defense strategy and spending priorities, many have forgotten that the ground forces are under enormous strain. This strain, if not soon relieved, will have highly corrosive effects on the force. |
National Defense February 2014 Valerie Insinna |
Defense Simulation Firms Turn to Commercial Sector for Inspiration With near-term military simulation procurement uncertain, defense contractors are eyeing the commercial sector for potential fixes to looming headaches. |
National Defense March 2014 Valerie Insinna |
Army Solicits Industry For Simple, Scalable Training Technologies Army officials in January laid out a wish list of what they would like to see in future simulation technologies, including straightforward systems that can train entire brigades and require fewer personnel to facilitate exercises. |
National Defense December 2009 Grace V. Jean |
Military Video Games Could Morph Into Peace-Building Simulations The Obama administration is looking seriously at the role that games can play in achieving national priorities. |
National Defense August 2006 Sandra I. Erwin |
Technologies Rushed to War Face an Uncertain Future In the scramble to deliver equipment requested by commanders in Iraq and Afghanistan, the Army often bypassed its own procurement bureaucracy. |
National Defense February 2006 Grace Jean |
Army's Popular Video Game Hits Consoles The video game publisher Ubisoft released America's Army: Rise of a Soldier on the Microsoft's Xbox in November, and will release the game on Sony's PlayStation 2 next month. |
Parameters Winter 2005/2006 George R. Mastroianni |
Occupations, Cultures, and Leadership in the Army and Air Force The relatively recent separation of the Air Force from the Army, coupled with the rapid rise of the Air Force as a powerful, independent institution offers a unique opportunity to explore the organizational cultures of these two services, and to better understand the implications of culture on leadership styles in each of the services. |
National Defense February 2012 Eric Beidel |
Avatars Invade Military Training Systems The influence of video games on military training has been substantial, and the military's interest in avatars -- for soldiers and other actors in simulations -- is growing. |
National Defense September 2006 Sandra I. Erwin |
Reform Agenda Targets Acquisition Workforce The Pentagon's cadre of "professional shoppers" could see a wave of reforms in the coming years, as the Defense Department remains under unrelenting pressure to fix its buying practices. |
National Defense December 2009 Sandra I. Erwin |
Competitive Prototyping 'Brings Out the Best' in Contractors As a result of massive cost overruns and performance failures in major weapon systems, the Pentagon is now requiring competing contractors to build real-world functioning prototypes of their proposed hardware. |
National Defense December 2006 Sandra I. Erwin |
Air Force Sets Sights on `Airman of the Future' Video Games Gaming technologies, officials say, would allow the Air Force to broaden the training options available to airmen, and would help the service save money by shifting flying time from real aircraft to simulators. |
National Defense September 2004 Roxana Tiron |
Army Criticized for Not Learning From Past Wars Events in Iraq, particularly, prove that the U.S. Army needs to reform its educational institutions to teach officers analytical skills and cultural awareness, said a senior military strategist. |
National Defense August 2013 Dan Parsons |
Carbine Competition Fails to Find Improvement Over Current Weapon The Army has officially called off its search for an M4 carbine replacement without anything to show for five years of effort other than data suggesting that its current weapons work about as well, if not better, than anything industry had to offer. |
National Defense October 2010 Sandra I. Erwin |
Predicting the Future Of Warfare: Why Bother? Let down by the hype of technowarfare and wised up by the harshness of counterinsurgencies, the Army is not about to make grandiose jumps into the future. |
National Defense July 2005 Michael Peck |
War Fuels Sales of Ground Combat Training Devices The war in Iraq has boosted the demand for ground-training systems, particularly those dedicated to small-unit operations and convoy security, officials said. |