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PC Magazine October 28, 2003 Dan Costa |
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. |
Entrepreneur January 2007 Karen E. Spaeder |
Personal Touch Avatars let your customers spread the word about you. |
Information Today July 14, 2008 Lori Bell |
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. |
The Motley Fool July 9, 2008 Anders Bylund |
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other. |
CIO November 19, 2010 Stephanie Overby |
Online Collaboration: How Merck Uses Virtual Worlds for Global Meetings Merck Research Laboratories' scientists share their research online using virtual meeting software. |
IEEE Spectrum June 2011 Bailenson & Blascovich |
Virtual Reality and Social Networks Will Be a Powerful Combination Avatars will make social networks seductive |
Entrepreneur June 2007 |
Face Time? Managing employees in Second Life. |
BusinessWeek May 1, 2006 |
The Online Universe: An Old Fogey's Guide Here's a primer on the strange new world of online gaming. |
Inc. February 2008 Buchanan, Chafkin & McCarthy |
Your Websites: Age-Old Problems; New Age Solutions How to get maximum impact from your website. |
BusinessWeek November 20, 2006 Steve Hamm |
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. |
InternetNews September 28, 2007 Mike Elgan |
Don't Believe In Google's 'My World' What we know about the "My World" project is made up from what Google might call a "mashup" of sketchy facts, speculation and wishful thinking. Let's have a look. |
Technology Research News May 19, 2004 Eric Smalley |
Group dynamics play out in VR Nakanishi, a researcher at Kyoto University in Japan, has built a demo system using FreeWalk software for conducting virtual, or telecommute, evacuation drills. |
PC Magazine June 20, 2007 Brian Heater |
Q&A Brian Shuster Red Light Center The founder of Utherverse talks about creating the controversial Red Light Center, the red-light-district version of Second Life. |
BusinessWeek August 13, 2007 Aili McConnon |
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another. |
Fast Company July 2009 Michael Fitzgerald |
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. |
InternetNews December 21, 2009 |
Microsoft to Mirror Your Real Condition Online If a patent that Microsoft is seeking is granted, the old saw that "on the Internet nobody knows you're a dog" may be history. |
National Defense May 2010 Austin Wright |
Airmen to Live Out Their Careers In Cyberspace Air Force officials anticipate a world in which every recruit receives an avatar upon joining the service. |
CIO October 1, 2001 John Edwards |
Talking Heads Using an avatar means never having to worry about a bad hair day... |
National Defense February 2012 Eric Beidel |
Avatars Invade Military Training Systems The influence of video games on military training has been substantial, and the military's interest in avatars -- for soldiers and other actors in simulations -- is growing. |
Fast Company February 1, 2007 |
Fast Talk: Getting A (Second) Life Chuck Hamilton is using Second Life to train new IBM hires. And he looks darned good in a kilt. |
Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. |
Wired July 24, 2007 Frank Rose |
How Madison Avenue Is Wasting Millions on a Deserted Second Life More and more people are leaving this virtual world, leaving advertisers and big name companies behind. |
InternetNews October 12, 2007 Susan Kuchinskas |
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. |
InternetNews October 11, 2006 David Needle |
Sun Finds a Home in Second Life Sun Microsystems plans to invest in virtual world pavilion as a site for developers. |
InternetNews April 2, 2008 |
Avatars at House Hearing on Virtual World Second Life and censorship discussed on Capitol Hill. |
Wired November 27, 2007 Lisa Katayama |
Japanese Schoolgirl Watch: OMG! MMORPG on My Cell Phone! Second Life on the go? It's a reality for Japanese gals. Mobile tech company Media Groove just launched Chipuya Town, a virtual world accessible on any Flash-enabled keitai. |
T.H.E. Journal October 1, 2009 Scott Aronowitz |
Chile Turns to Social Media To Expand English Literacy The federal government of Chile has chosen social media service Mingoville.com to provide the tools the nation's students will need to achieve fluency in English. |
Scientific American July 2009 Michael Tennesen |
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions |