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Fast Company Daniel Terdiman |
One Step Closer To Reality: Oculus Rift Pre-Orders Open On January 6 The Rift is one of three high-end consumer VR rigs expected to go on sale in 2016, effectively launching that end of the mainstream VR market spectrum. |
Fast Company Daniel Terdiman |
What Americans Really Think About Virtual Reality A survey of consumer expectations and preferences about virtual reality will be released Tuesday by Greenlight VR, a virtual reality analysis and research firm, and Touchstone Research, which conducts online market studies. |
Fast Company Neal Ungerleider |
Samsung's New Gear VR Headset Will Only Cost $99 Samsung is gearing up for the holiday shopping season with a new, affordable toy for virtual reality enthusiasts. |
Fast Company Daniel Terdiman |
NBA Champion Golden State Warriors Kick Off Their Title Defense In VR The NBA, in partnership with Turner Sports, and the virtual reality technology company NextVR, is live-streaming tonight's Warriors game against the New Orleans Pelicans in VR. |
Fast Company Chris Gayomali |
Hands-On With Gear VR: Samsung's Brave, Awkward Leap Into Virtual Reality Rich media will be part of Samsung's new Gear VR platform, the Korean technology giant's first, fancy foray into virtual reality. |
Fast Company Pavithra Mohan |
The Oculus Rift Is Here, And You Can Preorder It For $599 As announced earlier this week, the Facebook-owned virtual reality company started accepting pre-orders for the Rift this morning. |
Fast Company November 2015 Blake J. Harris |
How The United Nations Is Using Virtual Reality To Tackle Real-World Problems Filmmaker Chris Milk teamed up with the United Nations to create a series of short VR films highlighting some of the most pressing global challenges facing the organization. |
CRM March 2015 Maria Minsker |
Facebook Gets Real About Virtual Reality Oculus Rift, Facebook's $2 billion VR venture, could soon be a viable marketing channel. |
Fast Company Jen Vilaga |
Palmer Luckey When Facebook bought virtual-reality company Oculus VR in March for a head-spinning $2 billion, some people were confused. Palmer Luckey explains how he came up with his game-changing creation. |
Fast Company Pavithra Mohan |
The New York Times Is Giving Google Cardboard VR Headsets To Print Subscribers The newspaper is distributing over a million of Google's Cardboard virtual reality headsets to subscribers as part of NYT VR, a new virtual reality initiative launched in collaboration with Google. |
Fast Company Daniel Terdiman |
YouTube Adds VR To Its Android App YouTube wrote that it's now possible to watch VR videos -- which can provide an immersive, 360-degree view of a wide range of content -- via the Android app. |
National Defense February 2013 Valerie Insinna |
Companies Offer Cheaper Simulation Tools to Military As the Defense Department looks for more cost-effective ways to train its soldiers, the simulation industry has responded by promoting cheaper technology with roots in entertainment gaming. |
Fast Company September 2015 Harry McCracken |
Will The Digital-Reality Revolution Be Virtual Or Augmented? Facebook And Microsoft Think They Know Stunning 3-D digital imagery, delivered directly to your eyeballs: This is the future of computing, say Facebook and Microsoft, which are placing big bets on virtual reality to be the new way we'll interact with technology. |
Home Theater January 26, 2010 Mark Fleischmann |
Samsung Creates Streaming Help Channel Samsung has launched a streaming channel to help consumers use the company's products. |
Fast Company Sarah Kessler |
Watch What Happens When You Become Part Of The Movie You're Viewing Zero Point is the first virtual reality film from a company called Condition One. It is a half documentary, half Matrix, and uses Oculus Rift's VR Tech. It could change the way we look at movies. |
CRM April 8, 2015 Maria Minsker |
Augmented and Virtual Reality Markets Will Hit a Combined $150 Billion By 2020 Proliferation of AR and VR devices will drive a new type of commerce. |
Fast Company Eric Alt |
"You've Taken Your First Step Into A Larger World" The focus on gaming alone for the Oculus Rift VR headset seemed to reinforce a major issue for the technology -- how does it excite non-gamers? |
D-Lib February 2003 Barth & Bejune |
The Virtual Reference Librarian's Handbook, by Anne Grodzins Lipow Instead of advocating a 'one-size-fits-all' approach to virtual reference planning, Lipow has created a set of questions and exercises that help guide librarians through the maze of complex issues surrounding the extension of a library's current reference services into the virtual realm. |
Information Today July 21, 2011 |
New OCLC Research Report on Virtual Reference The report distills more than 5 years of virtual reference research into a readable summary featuring memorable quotes that vividly illustrate very specific and actionable suggestions. |
BusinessWeek October 31, 2005 Jon Fine |
Samsung The Network Samsung is blurring the line between ads and media like never before. Its ads not only promote its own wares but also sometimes other big mainstream entertainment products, be it Fantastic Four or releases from Jon Bon Jovi and The Who. |
Fast Company Neal Ungerleider |
Oculus Rift Unveils Its Virtual Reality Headset Facebook-owned gaming firm Oculus finally revealed its finished Oculus Rift virtual reality system today at a press conference in San Francisco. |
Popular Mechanics January 6, 2010 Seth Porges |
Samsung App Store Is Small Step In Battle of Incompatible Apps Samsung plans to offer a single app store designed to distribute apps to a multitude of consumer electronics devices. |