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JavaWorld July 2001 Michael Cymerman |
Device programming with MIDP, Part 3 This article explores the methods of communication between the MIDlet and the world at large. Using the APIs contained in Java 2, Micro Edition's Mobile Information Device Profile (MIDP), developers can interact with external systems... |
JavaWorld March 2001 Michael Cymerman |
Device programming with MIDP, Part 2 This part will focus on the development of an application using non-graphical user interface components. In addition, it will explore the conversion and storage of application data to the MIDlet RecordStore. These two concepts are discussed in detail... |
JavaWorld May 2002 John Chamberlain |
Master J2ME for live data delivery The biggest challenge in building J2ME applications is creating a workable architecture that can span the wide range of wireless devices and protocols. This is especially true of applications that need to push live data to the client. This article explains some key design points... |
JavaWorld July 2002 Michael Juntao Yuan |
Java books hit the wire The author reviews six books published in the first half of 2002. Depending on your skill level, these books can help you get started with J2ME (Java 2 Platform, Micro Edition), polish your skills, or advance your understanding of the wireless Java big picture. |
JavaWorld May 16, 2003 Michael Juntao Yuan |
Let the mobile games begin, Part 2 This article uses a mobile driving-directions example to discuss how the Java and .Net platforms work together from end to end with the help of XML Web services. Through the code examples, the author also illustrates each platform's key benefits and problems. |
JavaWorld May 16, 2003 Brian Carr |
Picture this With a J2ME-enabled phone, you can view any Web camera images while you're mobile. This article details the high-level process of taking a snapshot image from a Web camera on a periodic basis, posting it to a Web server, and then downloading the image to a Java-based phone/PDA. |
JavaWorld February 2003 Michael Juntao Yuan |
Let the mobile games begin, Part 1 Java 2 Platform, Micro Edition (J2ME) is by far the most advanced and successful mobile application platform available today. However, with mobile commerce growing into a multibillion-dollar industry, serious competition is on the horizon from Microsoft. |
JavaWorld January 2002 Yuan & Long |
Build database-powered mobile applications on the Java platform This article explains how to create mobile database applications using the Java 2 Platform, Micro Edition/Mobile Information Device Profile (J2ME/MIDP) and the Java 2 Platform, Enterprise Edition (J2EE). The authors introduce an architecture that uses JavaServer Pages (JSPs) as middleware between a MIDP frontend and a database backend. They also explain specific design decisions and implementation issues, such as persistent storage, network connection, session management, and data communication. Their discussion focuses on the integration between the client and server-side Java applications. |
JavaWorld May 2002 Jeb Beich |
Sync up Palm OS with J2ME This article first argues in favor of developing Java-based HotSync applications and then demonstrates a HotSync conduit that successfully interacts with a MIDP application... |
JavaWorld October 2002 Yi et al. |
J2ME devices: Real-world performance This article illustrates how the Java Wireless Competency Centre designs tests to characterize the performance of real-world J2ME devices. The center organizes the devices into different classes depending on their performance in the tests. |
JavaWorld March 2002 Theresa Gonzalez |
Java takes off into wireless space With the promise of more than 100 million Java devices distributed by the end of this year, JavaOne 2002 has shown that Java is truly taking off in the wireless space. But Java, specifically Java 2 Platform, Micro Edition (J2ME), is not without its challenges... |
JavaWorld November 7, 2003 Michael Juntao Yuan |
Develop state-of-the-art mobile games Mobile gaming is projected to become one of the fastest growing sectors in the IT industry. This article looks at this new market's characteristics and the opportunities for Java developers. |
JavaWorld December 2002 Ben Hui |
Big designs for small devices This article describes four design patterns, Cascading Menu, Wizard Dialog, Pagination, and Slide Show, which make interactive content creation for mobile devices with J2ME easier. These design patterns are simple to understand and apply to your projects. |
JavaWorld June 10, 2003 Stephen Lawson |
Nokia updates Java support in Series 60 Nokia's Series 60 software platform for mobile phones now supports MIDP (Mobile Information Device Profile) 2.0, the latest version of a Java profile for mobile devices, the company said Monday. |
JavaWorld March 2001 Jason R. Briggs |
J2ME: The next major games platform? How practical is the idea of using Java for high-end, multimedia games on mobile devices? This article discusses the options and shows a few fundamental tests to determine if the next version of -- insert your favorite 3-D shooter here -- will likely appear on your handheld, written in Java... |
JavaWorld February 2001 Clare Haney |
Sun unveils Java for Linux appliances Sun Microsystems on Wednesday shipped two components of its Java 2 Platform, Micro Edition (J2ME) for Linux, which together can provide a software platform for consumer and business networked devices, according to the company... |
JavaWorld September 2000 Tom Sullivan |
J2ME finds its niche Sun Microsystems, hunting for a home for the Java 2 Platform, Micro Edition (J2ME), has found one in wireless handsets... |
JavaWorld December 2000 Tim Fielden & Ana Orubeondo |
J2ME and WAP: Together forever? Get the wireless skinny on J2ME and the Wireless Application Protocol as InfoWorld Test Center analysts Ana Orubeondo and Tim Fielden debate the advantages and drawbacks to the two technologies... |