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Popular Mechanics
November 13, 2009
Erin McCarthy
VFX Questions About 2012 for Director Roland Emmerich Emmerich has done a lot of films with disasters and destruction, so he reveals how the disasters in the movie 2012 compare to some of his other films, from a visual-effects standpoint. mark for My Articles similar articles
Popular Mechanics
July 24, 2009
Erin McCarthy
How Effects Wizards Transformed G-Force From 2D to 3D When Disney asked if the director could make the new movie, G-Force in 3D, he turned to VFX house Sony Pictures Imageworks, which was already creating the film's animated guinea pigs, to figure out how to do it. mark for My Articles similar articles
Popular Mechanics
March 27, 2009
Erin McCarthy
Monsters vs Aliens: Behind-the-Scenes Look at 3D Tech Creating an animated 3D film is a complex process, and directors are still using trial and error to find the true potential of the format, which is enjoying a resurgence thanks to improved digital technology. mark for My Articles similar articles
Popular Mechanics
January 2007
Tom Russo
Movies 2.0: Digital Effects Magic Explained In today's digital Hollywood, cameras capture scenes in bits, not frames and computer wizards conjure up everything from impossible beasts to cliff-top battlegrounds. Film is dead. Long live the movies. mark for My Articles similar articles
IEEE Spectrum
November 2011
Mark Anderson
A Tale of Two Movies Anonymous and Iron Sky take computer-generated imagery in new and different directions mark for My Articles similar articles
Popular Mechanics
September 18, 2009
Erin McCarthy
Behind Cloudy With a Chance of Meatballs' 3D Food FX (With Video!) One of the film's more ambitious set pieces was a giant food avalanche; the sequence was so complicated that it took about six months to complete. mark for My Articles similar articles
Popular Mechanics
January 22, 2010
Erin McCarthy
VFX Artists Take on Angel Wings for Legion Creating realistic angel wings took a long time: There were as many as 70 versions of the wings in the early shots, and estimates are that animators worked on the wings up to 65 hours a week for nine months. mark for My Articles similar articles
Macworld
May 2002
Ben Long
Update Shows that If It Ain't Broke, You Should Fix It Anyway It's surprising to see how much Adobe managed to fix, tweak, and add to the program, producing After Effects 5.5 -- an important upgrade that also adds OS X compatibility and a slew of workflow improvements... mark for My Articles similar articles
Popular Mechanics
December 30, 2009
Erik Sofge
Top 10 VFX Scenes of 2009 Spectacular visual effects from the past year in cinema. mark for My Articles similar articles