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IEEE Spectrum
August 2008
David Kushner
Q&A With: Spore's Will Wright Spore creator Will Wright says that players will drive the game's evolution mark for My Articles similar articles
PC Magazine
September 5, 2008
Brian Heater
Spore Saying that Spore is addictive is a gross understatement: The game grabs you with a pair of newly evolved talons and won't let go. mark for My Articles similar articles
Fast Company
September 2008
Clayton Neuman
Will Wright on the Sims, Spore and the Game Industry Sims creator Will Wright, whose new life-spawning game Spore comes out this month, talks about what's wrong with Grand Theft Auto, the dearth of women in gaming, and the value of his empire. mark for My Articles similar articles
IEEE Spectrum
September 2008
A Computer Game's Intelligent Design "It was one of those 'Oh, wow' moments," says IEEE Spectrum Contributing Editor David Kushner, recalling his first encounter with the new computer game Spore. mark for My Articles similar articles
Popular Mechanics
July 16, 2008
Erik Sofge
Can 4 Hyped Titles (Finally) Deliver With Gameplay? Hands-on @ E3 A look at some of the most anticipated titles that have showed up multiple years at E3: Killzone 2, Spore, LittleBigPlanet and Too Human. mark for My Articles similar articles
Salon.com
July 9, 2002
Wagner James Au
Showdown in cyberspace: Star Wars vs. The Sims If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks. mark for My Articles similar articles
Salon.com
April 10, 2001
Wagner James Au
Playing God The long-awaited game Black & White is everything fans hoped it would be: A state-of-the-art excursion into our own souls... mark for My Articles similar articles
InternetNews
April 3, 2009
David Needle
SimCity's Will Wright: 'Web Colliding With Reality' Game industry pioneer sees social media, mobile devices and services like Google Earth changing the way we play games and interact with data. mark for My Articles similar articles
Wired
March 2002
Steven Johnson
Wild Things They fight. They flock. They have free will. Get ready for game bots with a mind of their own... mark for My Articles similar articles
Popular Mechanics
October 14, 2008
Seth Porges
The 4 Best (Fictional) Video-Game Cities A look at the brilliance of SimCity and four other urban wonderlands from games new and old in which the setting was more memorable than the plot or even characters. mark for My Articles similar articles
Popular Mechanics
July 21, 2008
Erik Sofge
Top 10 New Video Games: Hands-on @ E3 2008 Here are ten top picks for the best new video games from E3 2008. mark for My Articles similar articles
Popular Mechanics
September 5, 2008
Erik Sofge
Top 5 Famous Sci-Fi Aliens Your Can Play in Spore's Virtual World The best video game in 4.5 billion years finally launches this weekend. mark for My Articles similar articles
Popular Mechanics
February 26, 2008
Peter Suciu
Life After Halo Is Hazy for Gaming Industry in Transition: Analysis Building the next killer gaming system will be no small feat, especially considering the industry is still coming down from last fall's introduction of Halo 3. mark for My Articles similar articles
The Motley Fool
September 10, 2008
Anders Bylund
Install Spore, Get A Moldy Computer Electronic Arts new game, Will Wright's Spore, looks great, but the publishing shenanigans do not. mark for My Articles similar articles
Wired
November 2002
Robert Levine
The Sims Online Welcome to The Sims Online, virtual reality with a white picket fence. mark for My Articles similar articles
BusinessWeek
March 20, 2006
Burt Helm
Electronic Arts: A Radical New Game Plan Gaming giant Electronic Arts is ditching tired tie-ins for more daring, interactive video game ideas. mark for My Articles similar articles
Wired
August 2008
Robert Ashley
The Evolving Release Dates of Spore ... Sigh The most hotly anticipated game of the year is finally getting released. mark for My Articles similar articles
IEEE Spectrum
August 2007
David Kushner
The YouTubing of Games Video games are finally getting personal. Innovations in both digital distribution and content-creation tools are putting the power of participation into the hands of ordinary gamers like never before. mark for My Articles similar articles
Wired
July 20, 2009
David Kushner
What to Expect From Will Wright's Stupid Fun Club Will Wright, the great polymath of interactive game design, has announced he is leaving EA to run a startup called Stupid Fun Club. The goal of this new venture is to develop innovative, attention-getting games. mark for My Articles similar articles
Salon.com
February 17, 2000
Daniel Sieberg
The world according to Will How do Sims die? How do they fight or fall in love? An interview with game creator Will Wright reveals the game's guiding philosophies. mark for My Articles similar articles