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Wired July 20, 2009 David Kushner |
What to Expect From Will Wright's Stupid Fun Club Will Wright, the great polymath of interactive game design, has announced he is leaving EA to run a startup called Stupid Fun Club. The goal of this new venture is to develop innovative, attention-getting games. |
Popular Mechanics July 16, 2008 Erik Sofge |
Can 4 Hyped Titles (Finally) Deliver With Gameplay? Hands-on @ E3 A look at some of the most anticipated titles that have showed up multiple years at E3: Killzone 2, Spore, LittleBigPlanet and Too Human. |
The Motley Fool September 10, 2008 Anders Bylund |
Install Spore, Get A Moldy Computer Electronic Arts new game, Will Wright's Spore, looks great, but the publishing shenanigans do not. |
IEEE Spectrum September 2008 |
A Computer Game's Intelligent Design "It was one of those 'Oh, wow' moments," says IEEE Spectrum Contributing Editor David Kushner, recalling his first encounter with the new computer game Spore. |
The Motley Fool April 9, 2009 Anders Bylund |
Don't Sell EA Today! Will Wright leaves Electronic Arts -- but only to start a joint venture with them. |
PC Magazine September 5, 2008 Brian Heater |
Spore Saying that Spore is addictive is a gross understatement: The game grabs you with a pair of newly evolved talons and won't let go. |
InternetNews April 3, 2009 David Needle |
SimCity's Will Wright: 'Web Colliding With Reality' Game industry pioneer sees social media, mobile devices and services like Google Earth changing the way we play games and interact with data. |
Popular Mechanics February 26, 2008 Peter Suciu |
Life After Halo Is Hazy for Gaming Industry in Transition: Analysis Building the next killer gaming system will be no small feat, especially considering the industry is still coming down from last fall's introduction of Halo 3. |
IEEE Spectrum August 2008 David Kushner |
Q&A With: Spore's Will Wright Spore creator Will Wright says that players will drive the game's evolution |
IEEE Spectrum September 2008 David Kushner |
Engineering Spore How Will Wright, creator of The Sims, gave life to his evolutionary and revolutionary new game |
The Motley Fool May 9, 2007 Alyce Lomax |
EA's Critical Juncture The video game publisher's outlook isn't exactly exciting. It's not too hard to imagine that EA will rise to the challenges just fine, but there are challenges, and investors' negative response at the moment is hardly surprising. |