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BusinessWeek April 2, 2007 |
James Cameron on the Cutting Edge The director of Terminator and Titanic explains how movies will be transformed by motion-tracking and 3D technology. |
Popular Mechanics January 2007 Tom Russo |
Movies 2.0: Digital Effects Magic Explained In today's digital Hollywood, cameras capture scenes in bits, not frames and computer wizards conjure up everything from impossible beasts to cliff-top battlegrounds. Film is dead. Long live the movies. |
BusinessWeek April 2, 2007 Aili McConnon |
The Mind-Bending New World Of Work Motion-capture technology has burst out of Hollywood and into businesses from aerospace to advertising. |
Popular Mechanics January 2010 Anne Thompson |
How James Cameron's Innovative New 3D Tech Created Avatar Cameron wrote his first treatment for the movie in 1995 with the intention of pushing the boundaries of what was possible with cinematic digital effects. |
IEEE Spectrum April 2007 Eric Pavey |
Ready for their Close-ups Making all the right choices to create a computer-generated figure that looks truly alive is no easy task. It probably will take a Leonardo da Vinci, or a team of da Vincis-computer-graphics artists talented enough to put it all together. |
PC Magazine April 4, 2007 Jim Louderback |
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game. |
IEEE Spectrum April 2010 Glenn Zorpette |
Weta Digital Reverse Engineers the Human Face The special-effects house behind Avatar reveals a bit of its magic |
Fast Company Pavithra Mohan |
Apple Acquired Faceshift, The Company Behind The Motion Capture In Star Wars Apple has not disclosed how much it spent on the Zurich-based company, but TechCrunch reports that "several Faceshift employees are now working for Apple now out of Europe." |
Macworld June 27, 2007 Peter Kirn |
Motion 3 3-D, paint and motion-tracking features add new depth to graphics tool. |
The Motley Fool December 23, 2009 Anders Bylund |
Can Cameron Terminate Hollywood's Troubles? James Cameron is back at a movie theater near you with his new movie Avatar, and he's shaking up the entire film industry as usual. |
Wired March 2006 Matt Brady |
How Digital Animation Conquered Hollywood Digital animation is not just for cartoons anymore. Here's how it has been used to make great movies such as King Kong, Sin City, Munich, V for Vendetta, and Jarhead. |
Wired September 14, 2007 Steve Silberman |
Q&A: King of Mo-Cap Andy Serkis on Digital Acting and Gollum's Oscar Diss Andy Serkis, best known for his role as Gollum in the Lord of the Rings trilogy, shares his views on digital acting, the future of motion-capture, and why Gollum didn't win an Oscar. |
Home Toys December 2005 Rob Robinson |
Motion Simulation: Evolution of an Emerging Technology It's been a wild and thrilling ride so far as we've progressed from a prototype that wasn't at all commercially viable to a product line with 15 consumer models and from a mere 4 minutes of motion coding to well over 500 full-length motion pictures. |
National Defense February 2012 Eric Beidel |
Avatars Invade Military Training Systems The influence of video games on military training has been substantial, and the military's interest in avatars -- for soldiers and other actors in simulations -- is growing. |
CIO January 1, 2003 Stephanie Overby |
Virtual Stars Boffo in Tinseltown A new breed of actor is taking a star turn in Hollywood. They don't hide out in their trailers, check into rehab in the middle of a shoot or sleep with their costars. They do their own stunts, can shoot take upon take and don't require residuals. |
CIO June 1, 2002 Christopher Lindquist |
See It All Internet-enabled cameras with motion sensors can be used to monitor your home. New models are reaching lower price points. |
Home Theater February 27, 2005 Darryl Wilkinson |
If You've Got It, Shake It Motion stimulation for your home theater just got more affordable. |
National Defense June 2014 Valerie Insinna |
Air Force Creating Realistic Avatars with 3-D Scanning Technology The use of 3-D scanners extends far beyond additive manufacturing. The Air Force Research Laboratory's 711 Human Performance Wing is employing such technology to render high-fidelity avatars for simulation and video game training. |
Wired October 23, 2007 James Lee |
Beowulf F/X Masters Put a New Spin on 3-D The next big breakthrough in 3-D entertainment may come from the Victorian era. At least that's the thinking at Gentle Giant Studios, the f/x house behind many of the 3-D effects in the new Beowulf movie. |
PC Magazine June 23, 2008 Frank Washburn |
Getting Your Game Face On Today's high-tech games are tapping into a player's emotional responses using his avatar. |