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Popular Mechanics January 2007 Tom Russo |
Movies 2.0: Digital Effects Magic Explained In today's digital Hollywood, cameras capture scenes in bits, not frames and computer wizards conjure up everything from impossible beasts to cliff-top battlegrounds. Film is dead. Long live the movies. |
IEEE Spectrum February 2009 Glenn Zorpette |
Keya Banerjee: Magical Realism This specialist in reality-based movie effects is happiest when you don't notice her work. |
Macworld March 2003 Sean Wagstaff |
Universe 5.0 Venerable 3-D animation software adds match moving, multiprocessor support to its galaxy of features |
PC Magazine August 19, 2003 Jan Ozer |
Make Digital Videos Worth Watching Edit your home movies into compelling short films. |
Macworld June 27, 2007 Peter Kirn |
Motion 3 3-D, paint and motion-tracking features add new depth to graphics tool. |
BusinessWeek April 2, 2007 |
James Cameron on the Cutting Edge The director of Terminator and Titanic explains how movies will be transformed by motion-tracking and 3D technology. |
IEEE Spectrum November 2012 Howard Postley |
Sports: 3-D TV's Toughest Challenge Here's why live sports, the most popular 3-D shows, are the hardest to produce |
BusinessWeek April 2, 2007 Aili McConnon |
The Mind-Bending New World Of Work Motion-capture technology has burst out of Hollywood and into businesses from aerospace to advertising. |
National Defense June 2014 Valerie Insinna |
Air Force Creating Realistic Avatars with 3-D Scanning Technology The use of 3-D scanners extends far beyond additive manufacturing. The Air Force Research Laboratory's 711 Human Performance Wing is employing such technology to render high-fidelity avatars for simulation and video game training. |