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Military & Aerospace Electronics December 2007 Courtney E. Howard |
U.s. Intelligence Community Invests in Forterra to Accelerate Virtual Military Training Engineers at Forterra Systems are advancing virtual environments with collaborative, Web, communications, and 3D technologies, to the benefit of warfighters. |
National Defense February 2005 Michael Peck |
Soldiers Learn Hazards Of War in Virtual Reality The U.S. Army is testing the utility of a web-based training technology, the military version of the popular multiplayer online role-playing games, that lets soldiers share their combat experiences with troops preparing to deploy. |
BusinessWeek August 13, 2007 Aili McConnon |
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another. |
InternetNews October 12, 2007 Susan Kuchinskas |
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. |
InternetNews March 21, 2008 Judy Mottl |
Collaboration Moves Into 3D Better training, richer interaction - and saved lives? That's the promise of IBM and Forterra's new unified communications "virtual environment" app. |
National Defense February 2012 Eric Beidel |
Avatars Invade Military Training Systems The influence of video games on military training has been substantial, and the military's interest in avatars -- for soldiers and other actors in simulations -- is growing. |
Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. |
Military & Aerospace Electronics November 2008 Courtney E. Howard |
Serious games help save lives on the battlefield Software developers are increasingly adopting commercial off-the-shelf solutions to deliver state-of-the-art training, simulation, and mission rehearsal systems that harness the graphics power and capabilities of mainstream computing and gaming hardware and software solutions. |
National Defense February 2009 Stew Magnuson |
Soldiers At Lowest Ranks Need Better Cultural Training, Officers Say Trainees must make tough life-or-death decisions, such as what to do when they burst through a door and find a family inside. Are these innocent civilians or insurgents? Should they pull the trigger? |
Wired September 2004 Steve Silberman |
The War Room Inside the fully immersive proving ground where tomorrow's soldiers are being trained by coalition forces of the Pentagon, Hollywood, and Silicon Valley. |
BusinessWeek November 20, 2006 Steve Hamm |
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. |
National Defense May 2010 Austin Wright |
Airmen to Live Out Their Careers In Cyberspace Air Force officials anticipate a world in which every recruit receives an avatar upon joining the service. |
Technology Research News July 30, 2003 Eric Smalley |
VR accommodates reality Virtual reality systems could use a bigger dose of reality to cure their tendency to leave users empty-handed. A system that makes real objects players in virtual environments creates a hands-on experience. |
PC Magazine October 28, 2003 Dan Costa |
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. |
Information Today July 14, 2008 Lori Bell |
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. |
The Motley Fool July 9, 2008 Anders Bylund |
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other. |
National Defense February 2015 Yasmin Tadjdeh |
Training and Simulation Industry Optimistic About Future Opportunities Smaller defense budgets are forcing the military to conduct fewer costly live exercises and instead put troops in the cockpits and drivers' seats of more affordable simulators. |
Search Engine Watch October 2, 2010 Jonathan Allen |
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. |
BusinessWeek May 1, 2006 |
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice. |
National Defense December 2007 Grace Jean |
Serious Games Market is Gaining Momentum The "serious games" industry, after years of trial and error, is beginning to capitalize on the lucrative alliance between education and entertainment. |
Military & Aerospace Electronics November 2008 Courtney E. Howard |
Combat training with COTS Developers of military simulation and training systems and solutions are tapping commercial off-the-shelf technology to keep costs in check and take advantage of commercial hardware and software innovations. |
PC World October 2, 2006 Mark Wallace |
The Future of You Think the Net has changed your life? Wait until it becomes an immersive 3D environment. |
National Defense May 2010 Austin Wright |
Recruits Expect, But Don't Always Get, Cutting-Edge Training Simulations Many military recruits grew up playing video games, and they expect training simulations to stack up with the latest Xbox or PlayStation products. |
CIO May 12, 2011 Maria Korolov |
Companies Explore Private Virtual Worlds Alternatives to Second Life provide security while boosting productivity. |
BusinessWeek April 2, 2007 Aili McConnon |
The Mind-Bending New World Of Work Motion-capture technology has burst out of Hollywood and into businesses from aerospace to advertising. |
National Defense December 2011 Eric Beidel |
Gaming Technology Puts Soldiers' Boots on Ground The Army increasingly is turning to the commercial video game industry to create higher fidelity, less expensive and more portable simulations. |
National Defense March 2007 Grace Jean |
Army Simulation Tracks Special Operators' Physical, Mental Reactions Training soldiers for special operations missions that may include negotiations and other diplomatic situations requires instructors to hone students' cognitive and interpersonal skills. |
IEEE Spectrum October 2010 Mark Anderson |
The End of Gold Farming? Real-world laborers make real-world money in virtual worlds. But maybe not for long |
BusinessWeek May 1, 2006 |
Virtual Worlds, Virtual Economies An economist talks about how online games can blur the line between fantasy and reality. |
Wired February 2007 Mark Wallace |
A Second Life for MTV It used to be the last word in youth culture. Now MTV is more about reality shows than rock stars. Can a virtual world of 3-D avatars help the network get its groove back? |
National Defense February 2008 Grace V. Jean |
"M*A*S*H" Meets "Star Trek" in Simulation for Combat Medics Inspired by a concept found in the "Star Trek" television show, scientists and videogame designers have joined forces to build an immersive simulation that will replicate realistic battlefield and field hospital scenarios to train combat medics and surgical teams. |
InternetNews December 11, 2009 |
Feds Cite Child Safety Hazards on Virtual Worlds Agency releases report detailing shortcomings in online child safety mechanisms |
National Defense April 2005 Mike Cast |
Simulations Test Army Future Combat Systems The U.S. Army is testing the network of communications that enables effective communication among vehicles in combat. |
National Defense February 2014 Valerie Insinna |
Defense Simulation Firms Turn to Commercial Sector for Inspiration With near-term military simulation procurement uncertain, defense contractors are eyeing the commercial sector for potential fixes to looming headaches. |
BusinessWeek May 1, 2006 |
The Online Universe: An Old Fogey's Guide Here's a primer on the strange new world of online gaming. |
National Defense December 2011 Eric Beidel |
Battle-Scarred Troops Have Message for Army Training: Get Real A decade at war has presented officials with a dilemma: The training environment now must be made even more authentic to hold the attention of soldiers who already have experienced the real deal. |
Wired April 2006 Steven Johnson |
When Virtual Worlds Collide Grand Theft Auto crashes through EverQuest into The Sims! The walls dividing the game universe are coming down. |
Military & Aerospace Electronics January 2007 John McHale |
Army and SAIC Enhance Military Training and Simulation with Engenuity's AI.implant Tool This combination will bring enhanced realism and efficiency to military simulations. |
Technology Research News May 19, 2004 Eric Smalley |
Group dynamics play out in VR Nakanishi, a researcher at Kyoto University in Japan, has built a demo system using FreeWalk software for conducting virtual, or telecommute, evacuation drills. |
Military & Aerospace Electronics November 2005 Ben Ames |
Streamlined databases drive military simulation Improved displays and screens are helping engineers build sharper pictures, but the greatest improvement in military simulation and mission rehearsal has been in software. |
InternetNews November 13, 2006 Michael Hickins |
Real Cash in $100M Virtual IBM Investment IBM to Announce $100 million investment at Second Life 'Town Hall' Meeting tomorrow. |
Scientific American July 2009 Michael Tennesen |
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions |
New Architect January 2003 Lincoln D. Stein |
Get Real Internet-enabled gaming shows how virtual reality is about to take off |
Military & Aerospace Electronics November 2006 Courtney E. Howard |
War Games Increasingly, military training and simulation companies are tapping commercial gaming technologies to enhance precision and realism for military training, simulation and mission rehearsal systems. |
T.H.E. Journal January 2009 John K. Waters |
A 'Second Life' For Educators Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources. |
Inc. February 2007 Michael Fitzgerald |
Does Your Business Need a Second Life? Why are companies like Toyota and Dell and Starwood Hotels getting immersed in Second Life. |
National Defense July 2013 Valerie Insinna |
Simulation, Gaming Sector Plagued by Fiscal Challenges Restrictions on the travel of government officials gutted the Defense GameTech Users Conference in Orlando, Fla. Conference attendance, which aims to increase the use of serious games by the Defense Department, dropped to a third of the previous year's show. |
National Defense April 2004 Geoff S. Fein |
Simulation Facility Targets Future Combat Systems A new 12,000 square foot modeling and simulation complex in Albuquerque, N.M., will be used to test and evaluate virtual prototypes of the Army's Future Combat Systems. |
IEEE Spectrum June 2011 Bailenson & Blascovich |
Virtual Reality and Social Networks Will Be a Powerful Combination Avatars will make social networks seductive |
National Defense December 2006 Sandra I. Erwin |
Air Force Sets Sights on `Airman of the Future' Video Games Gaming technologies, officials say, would allow the Air Force to broaden the training options available to airmen, and would help the service save money by shifting flying time from real aircraft to simulators. |