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Macworld March 10, 2005 Peter Cohen |
Apeiron X Ambrosia Software has finally reworked Apeiron, one of its most beloved Mac arcade games, for OS X. And this version, which adds 16-bit graphics, is as much fun now as the first release was a decade ago. |
Macworld July 31, 2007 Peter Cohen |
Deluxe PocMon Pac-Man-inspired game offers plenty of fresh twists |
Macworld September 2001 Peter Cohen |
The Game Room All three of the hard-to-find gaming treasures I'm about to share with you have a few things in common. They're inexpensive or free; they don't demand ridiculous amounts of memory or processor performance to operate effectively; and they're safe for the whole family... |
Macworld December 2000 Henry Bortman |
The Mac OS X Beta: Classic Confusion If you're planning to install the Mac OS X beta for day-to-day use, expect a dose of disorientation. You're installing the beta because you can't wait to live in the Aquafied world of Mac OS X, right? It ain't gonna happen... |
Macworld June 2001 Henry Bortman |
Are You Ready for OSX? OS X is here at last, and you can't wait to begin using it. The impulse is understandable, but switching to OS X May not be prudent... |
PC Magazine November 2, 2004 Dan Avery |
Home Arcade Play Old-school gamers who swooned for Jakks Pacific's first line of plug-and-play arcade games will love the Jakks Ms. Pac-Man and Classic Arcade Pinball. |
Macworld July 2001 |
What's Hot Special Mac OS X Edition... Applications seem to run slower in Mac OS X's Classic environment than in OS 9... Macromedia's FreeHand 10 runs natively in Mac OS X... etc. |
Macworld December 2000 David Pogue |
Explore with Care Once you've installed the beta, it's time to take your first steps into the future of the Mac. Just make sure you walk in with your eyes open... |
InternetNews April 10, 2009 Paul Rubens |
Apple's Challenges: Gaming to Security Apple claims that Windows is boring while Mac is all fun and games, but that ignores some major Mac limitations. |
Home Toys June 2005 |
Personal Video Arcade Products Our goal with the product line was to create a universal game platform that could play virtually any game ever created using authentic arcade joysticks, trackballs, spinners, arcade monitors and flight sticks. |